[PATCH 4/6] d3d9: Forward Volume::Lock to VolumeTexture::Lock.
Stefan Dösinger
stefan at codeweavers.com
Thu Apr 17 08:47:31 CDT 2014
The goal is to merge wined3d_buffer/surface/volume_map to
wined3d_resource_map (textures and buffers, but not surfaces and
volumes), but this needs a lot more preparation work.
---
dlls/d3d9/texture.c | 9 ++++++---
dlls/d3d9/volume.c | 13 ++-----------
2 files changed, 8 insertions(+), 14 deletions(-)
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index fc15b80..19442b0 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1134,7 +1134,6 @@ static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct wined3d_resource *sub_resource;
- struct d3d9_volume *volume_impl;
HRESULT hr;
TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
@@ -1145,8 +1144,12 @@ static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,
hr = D3DERR_INVALIDCALL;
else
{
- volume_impl = wined3d_resource_get_parent(sub_resource);
- hr = IDirect3DVolume9_LockBox(&volume_impl->IDirect3DVolume9_iface, locked_box, box, flags);
+ struct wined3d_map_desc map_desc;
+ struct wined3d_volume *volume = wined3d_volume_from_resource(sub_resource);
+ hr = wined3d_volume_map(volume, &map_desc, (const struct wined3d_box *)box, flags);
+ locked_box->RowPitch = map_desc.row_pitch;
+ locked_box->SlicePitch = map_desc.slice_pitch;
+ locked_box->pBits = map_desc.data;
}
wined3d_mutex_unlock();
diff --git a/dlls/d3d9/volume.c b/dlls/d3d9/volume.c
index 5213c4a..5d7e198 100644
--- a/dlls/d3d9/volume.c
+++ b/dlls/d3d9/volume.c
@@ -178,21 +178,12 @@ static HRESULT WINAPI d3d9_volume_LockBox(IDirect3DVolume9 *iface,
D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
{
struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
- struct wined3d_map_desc map_desc;
- HRESULT hr;
TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
iface, locked_box, box, flags);
- wined3d_mutex_lock();
- hr = wined3d_volume_map(volume->wined3d_volume, &map_desc, (const struct wined3d_box *)box, flags);
- wined3d_mutex_unlock();
-
- locked_box->RowPitch = map_desc.row_pitch;
- locked_box->SlicePitch = map_desc.slice_pitch;
- locked_box->pBits = map_desc.data;
-
- return hr;
+ return IDirect3DVolumeTexture9_LockBox((IDirect3DVolumeTexture9 *)volume->container,
+ volume->level, locked_box, box, flags);
}
static HRESULT WINAPI d3d9_volume_UnlockBox(IDirect3DVolume9 *iface)
--
1.8.3.2
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