[PATCH 1/5] d3d8/tests: Use a separate device for p8_texture_test().
Henri Verbeet
hverbeet at codeweavers.com
Fri Apr 18 01:15:55 CDT 2014
---
dlls/d3d8/tests/visual.c | 99 +++++++++++++++++++++++-----------------------
1 file changed, 50 insertions(+), 49 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index a731fa0..4801bae 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -2075,75 +2075,79 @@ static void alpha_test(IDirect3DDevice8 *device)
}
}
-static void p8_texture_test(IDirect3DDevice8 *device)
+static void p8_texture_test(void)
{
- IDirect3D8 *d3d = NULL;
- HRESULT hr;
- IDirect3DTexture8 *texture = NULL, *texture2 = NULL;
- D3DLOCKED_RECT lr;
- unsigned char *data;
+ IDirect3DTexture8 *texture, *texture2;
+ IDirect3DDevice8 *device;
PALETTEENTRY table[256];
+ unsigned char *data;
+ D3DLOCKED_RECT lr;
+ IDirect3D8 *d3d;
D3DCOLOR color;
+ ULONG refcount;
D3DCAPS8 caps;
+ HWND window;
+ HRESULT hr;
UINT i;
- float quad[] = {
- -1.0f, 0.0f, 0.1f, 0.0f, 0.0f,
- -1.0f, 1.0f, 0.1f, 0.0f, 1.0f,
- 1.0f, 0.0f, 0.1f, 1.0f, 0.0f,
- 1.0f, 1.0f, 0.1f, 1.0f, 1.0f,
+
+ static const float quad[] =
+ {
+ -1.0f, 0.0f, 0.1f, 0.0f, 0.0f,
+ -1.0f, 1.0f, 0.1f, 0.0f, 1.0f,
+ 1.0f, 0.0f, 0.1f, 1.0f, 0.0f,
+ 1.0f, 1.0f, 0.1f, 1.0f, 1.0f,
};
- float quad2[] = {
- -1.0f, -1.0f, 0.1f, 0.0f, 0.0f,
- -1.0f, 0.0f, 0.1f, 0.0f, 1.0f,
- 1.0f, -1.0f, 0.1f, 1.0f, 0.0f,
- 1.0f, 0.0f, 0.1f, 1.0f, 1.0f,
+ static const float quad2[] =
+ {
+ -1.0f, -1.0f, 0.1f, 0.0f, 0.0f,
+ -1.0f, 0.0f, 0.1f, 0.0f, 1.0f,
+ 1.0f, -1.0f, 0.1f, 1.0f, 0.0f,
+ 1.0f, 0.0f, 0.1f, 1.0f, 1.0f,
};
- IDirect3DDevice8_GetDirect3D(device, &d3d);
-
- if(IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
- D3DRTYPE_TEXTURE, D3DFMT_P8) != D3D_OK) {
- skip("D3DFMT_P8 textures not supported\n");
- goto out;
+ window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate8(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ goto done;
}
- hr = IDirect3DDevice8_CreateTexture(device, 1, 1, 1, 0, D3DFMT_P8,
- D3DPOOL_MANAGED, &texture2);
- ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed, hr = %08x\n", hr);
- if(!texture2) {
- skip("Failed to create D3DFMT_P8 texture\n");
- goto out;
+ if (IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
+ D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_P8) != D3D_OK)
+ {
+ skip("D3DFMT_P8 textures not supported.\n");
+ IDirect3DDevice8_Release(device);
+ goto done;
}
+ hr = IDirect3DDevice8_CreateTexture(device, 1, 1, 1, 0, D3DFMT_P8, D3DPOOL_MANAGED, &texture2);
+ ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
memset(&lr, 0, sizeof(lr));
hr = IDirect3DTexture8_LockRect(texture2, 0, &lr, NULL, 0);
ok(hr == D3D_OK, "IDirect3DTexture8_LockRect failed, hr = %08x\n", hr);
data = lr.pBits;
*data = 1;
-
hr = IDirect3DTexture8_UnlockRect(texture2, 0);
ok(hr == D3D_OK, "IDirect3DTexture8_UnlockRect failed, hr = %08x\n", hr);
- hr = IDirect3DDevice8_CreateTexture(device, 1, 1, 1, 0, D3DFMT_P8,
- D3DPOOL_MANAGED, &texture);
- ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed, hr = %08x\n", hr);
- if(!texture) {
- skip("Failed to create D3DFMT_P8 texture\n");
- goto out;
- }
-
+ hr = IDirect3DDevice8_CreateTexture(device, 1, 1, 1, 0, D3DFMT_P8, D3DPOOL_MANAGED, &texture);
+ ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
memset(&lr, 0, sizeof(lr));
hr = IDirect3DTexture8_LockRect(texture, 0, &lr, NULL, 0);
ok(hr == D3D_OK, "IDirect3DTexture8_LockRect failed, hr = %08x\n", hr);
data = lr.pBits;
*data = 1;
-
hr = IDirect3DTexture8_UnlockRect(texture, 0);
ok(hr == D3D_OK, "IDirect3DTexture8_UnlockRect failed, hr = %08x\n", hr);
- hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
+ hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff000000, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice8_Clear failed, hr = %08x\n", hr);
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ALPHABLENDENABLE, TRUE);
ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState failed, hr = %08x\n", hr);
@@ -2276,15 +2280,13 @@ static void p8_texture_test(IDirect3DDevice8 *device)
ok(hr == D3D_OK, "IDirect3DDevice8_Present failed, hr = %08x\n", hr);
}
- hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
- ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture failed, hr = %08x\n", hr);
- hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE);
- ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState failed, hr = %08x\n", hr);
-
-out:
- if(texture) IDirect3DTexture8_Release(texture);
- if(texture2) IDirect3DTexture8_Release(texture2);
+ IDirect3DTexture8_Release(texture);
+ IDirect3DTexture8_Release(texture2);
+ refcount = IDirect3DDevice8_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+done:
IDirect3D8_Release(d3d);
+ DestroyWindow(window);
}
static void texop_test(void)
@@ -4875,14 +4877,13 @@ START_TEST(visual)
skip("No vs.1.1 support\n");
}
- p8_texture_test(device_ptr);
-
refcount = IDirect3DDevice8_Release(device_ptr);
ok(!refcount, "Device has %u references left.\n", refcount);
cleanup:
IDirect3D8_Release(d3d);
DestroyWindow(window);
+ p8_texture_test();
texop_test();
depth_buffer_test();
depth_buffer2_test();
--
1.7.10.4
More information about the wine-patches
mailing list