[PATCH 4/5] wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface.
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 4 05:17:26 CDT 2014
From: Henri Verbeet <hverbeet at freedesktop.org>
---
dlls/wined3d/device.c | 19 +---------
dlls/wined3d/state.c | 4 +-
dlls/wined3d/surface.c | 79 ++++++++++++++--------------------------
dlls/wined3d/swapchain.c | 8 ----
dlls/wined3d/wined3d_private.h | 9 +----
5 files changed, 32 insertions(+), 87 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 962a4a6..66184b2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -326,7 +326,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
if (target)
{
render_offscreen = context->render_offscreen;
- target->get_drawable_size(context, &drawable_width, &drawable_height);
+ surface_get_drawable_size(target, context, &drawable_width, &drawable_height);
}
else
{
@@ -4806,23 +4806,6 @@ void device_invalidate_state(const struct wined3d_device *device, DWORD state)
}
}
-void get_drawable_size_fbo(const struct wined3d_context *context, UINT *width, UINT *height)
-{
- /* The drawable size of a fbo target is the opengl texture size, which is the power of two size. */
- *width = context->current_rt->pow2Width;
- *height = context->current_rt->pow2Height;
-}
-
-void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height)
-{
- const struct wined3d_swapchain *swapchain = context->swapchain;
- /* The drawable size of a backbuffer / aux buffer offscreen target is the size of the
- * current context's drawable, which is the size of the back buffer of the swapchain
- * the active context belongs to. */
- *width = swapchain->desc.backbuffer_width;
- *height = swapchain->desc.backbuffer_height;
-}
-
LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc)
{
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index c7d1a10..fc9c38d 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4658,7 +4658,7 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
{
UINT width, height;
- target->get_drawable_size(context, &width, &height);
+ surface_get_drawable_size(target, context, &width, &height);
gl_info->gl_ops.gl.p_glViewport(vp.x, (height - (vp.y + vp.height)),
vp.width, vp.height);
}
@@ -4821,7 +4821,7 @@ static void scissorrect(struct wined3d_context *context, const struct wined3d_st
UINT height;
UINT width;
- target->get_drawable_size(context, &width, &height);
+ surface_get_drawable_size(target, context, &width, &height);
gl_info->gl_ops.gl.p_glScissor(r->left, height - r->bottom, r->right - r->left, r->bottom - r->top);
}
checkGLcall("glScissor");
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d384d78..ef584e0 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -113,31 +113,39 @@ void surface_update_draw_binding(struct wined3d_surface *surface)
surface->draw_binding = WINED3D_LOCATION_TEXTURE_RGB;
}
-void surface_set_swapchain(struct wined3d_surface *surface, struct wined3d_swapchain *swapchain)
+void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
+ unsigned int *width, unsigned int *height)
{
- TRACE("surface %p, swapchain %p.\n", surface, swapchain);
-
- if (swapchain)
+ if (surface->swapchain)
{
- surface->get_drawable_size = get_drawable_size_swapchain;
+ /* The drawable size of an onscreen drawable is the surface size.
+ * (Actually: The window size, but the surface is created in window
+ * size.) */
+ *width = context->current_rt->resource.width;
+ *height = context->current_rt->resource.height;
}
- else
+ else if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
{
- switch (wined3d_settings.offscreen_rendering_mode)
- {
- case ORM_FBO:
- surface->get_drawable_size = get_drawable_size_fbo;
- break;
+ const struct wined3d_swapchain *swapchain = context->swapchain;
- case ORM_BACKBUFFER:
- surface->get_drawable_size = get_drawable_size_backbuffer;
- break;
-
- default:
- ERR("Unhandled offscreen rendering mode %#x.\n", wined3d_settings.offscreen_rendering_mode);
- return;
- }
+ /* The drawable size of a backbuffer / aux buffer offscreen target is
+ * the size of the current context's drawable, which is the size of
+ * the back buffer of the swapchain the active context belongs to. */
+ *width = swapchain->desc.backbuffer_width;
+ *height = swapchain->desc.backbuffer_height;
}
+ else
+ {
+ /* The drawable size of an FBO target is the OpenGL texture size,
+ * which is the power of two size. */
+ *width = context->current_rt->pow2Width;
+ *height = context->current_rt->pow2Height;
+ }
+}
+
+void surface_set_swapchain(struct wined3d_surface *surface, struct wined3d_swapchain *swapchain)
+{
+ TRACE("surface %p, swapchain %p.\n", surface, swapchain);
surface->swapchain = swapchain;
surface_update_draw_binding(surface);
@@ -147,24 +155,6 @@ void surface_set_container(struct wined3d_surface *surface, struct wined3d_textu
{
TRACE("surface %p, container %p.\n", surface, container);
- if (!surface->swapchain)
- {
- switch (wined3d_settings.offscreen_rendering_mode)
- {
- case ORM_FBO:
- surface->get_drawable_size = get_drawable_size_fbo;
- break;
-
- case ORM_BACKBUFFER:
- surface->get_drawable_size = get_drawable_size_backbuffer;
- break;
-
- default:
- ERR("Unhandled offscreen rendering mode %#x.\n", wined3d_settings.offscreen_rendering_mode);
- return;
- }
- }
-
surface->container = container;
surface_update_draw_binding(surface);
}
@@ -729,21 +719,6 @@ static HRESULT surface_private_setup(struct wined3d_surface *surface)
surface->pow2Width, surface->pow2Height);
}
- switch (wined3d_settings.offscreen_rendering_mode)
- {
- case ORM_FBO:
- surface->get_drawable_size = get_drawable_size_fbo;
- break;
-
- case ORM_BACKBUFFER:
- surface->get_drawable_size = get_drawable_size_backbuffer;
- break;
-
- default:
- ERR("Unhandled offscreen rendering mode %#x.\n", wined3d_settings.offscreen_rendering_mode);
- return WINED3DERR_INVALIDCALL;
- }
-
if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
surface->locations = WINED3D_LOCATION_DISCARDED;
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index bf0bbc6..e24bd08 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -1115,14 +1115,6 @@ struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchai
return swapchain_create_context(swapchain);
}
-void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *width, UINT *height)
-{
- /* The drawable size of an onscreen drawable is the surface size.
- * (Actually: The window size, but the surface is created in window size) */
- *width = context->current_rt->resource.width;
- *height = context->current_rt->resource.height;
-}
-
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain)
{
if (!swapchain->backup_dc)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7e17dcd..ae9ce51 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2235,9 +2235,6 @@ struct wined3d_surface
UINT pow2Width;
UINT pow2Height;
- /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
- void (*get_drawable_size)(const struct wined3d_context *context, UINT *width, UINT *height);
-
/* PBO */
GLuint pbo;
GLuint rb_multisample;
@@ -2282,6 +2279,8 @@ void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
HRESULT surface_color_fill(struct wined3d_surface *s,
const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
+void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
+ unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
void surface_invalidate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
BOOL surface_is_offscreen(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_load(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN;
@@ -2308,10 +2307,6 @@ HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct w
GLenum target, GLint level, DWORD flags, struct wined3d_surface **surface) DECLSPEC_HIDDEN;
void surface_prepare_map_memory(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
-void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
-void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
-void get_drawable_size_fbo(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
-
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) DECLSPEC_HIDDEN;
--
1.7.10.4
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