[4/5] wined3d: adjust the Intel fallbacks to better reflect reality (resend)
Andrei Slăvoiu
andrei.slavoiu at gmail.com
Mon Aug 11 19:17:42 CDT 2014
---
dlls/wined3d/directx.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 8153e78..44f4ebd 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2201,12 +2201,12 @@ card_fallback_amd[] =
},
card_fallback_intel[] =
{
- CARD_INTEL_915G, /* D3D5 */
- CARD_INTEL_915G, /* D3D6 */
- CARD_INTEL_915G, /* D3D7 */
+ CARD_INTEL_845G, /* D3D5 */
+ CARD_INTEL_845G, /* D3D6 */
+ CARD_INTEL_845G, /* D3D7 */
CARD_INTEL_915G, /* D3D8 */
CARD_INTEL_915G, /* D3D9_SM2 */
- CARD_INTEL_915G, /* D3D9_SM3 */
+ CARD_INTEL_945G, /* D3D9_SM3 */
CARD_INTEL_G45, /* D3D10 */
CARD_INTEL_IVBD, /* D3D11 */
};
--
2.0.0
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