[PATCH 5/5] wined3d: Store the amount of video memory as a UINT64.
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 18 01:26:20 CDT 2014
---
dlls/wined3d/device.c | 9 +++++----
dlls/wined3d/directx.c | 28 +++++++++++++++-------------
dlls/wined3d/wined3d_private.h | 8 ++++----
3 files changed, 24 insertions(+), 21 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 54273cd..b7d02bf 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1138,11 +1138,12 @@ UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device
{
TRACE("device %p.\n", device);
- TRACE("Emulating %d MB, returning %d MB left.\n",
- device->adapter->TextureRam / (1024 * 1024),
- (device->adapter->TextureRam - device->adapter->UsedTextureRam) / (1024 * 1024));
+ TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
+ wine_dbgstr_longlong(device->adapter->vram_bytes),
+ wine_dbgstr_longlong(device->adapter->vram_bytes_used),
+ wine_dbgstr_longlong(device->adapter->vram_bytes - device->adapter->vram_bytes_used));
- return device->adapter->TextureRam - device->adapter->UsedTextureRam;
+ return min(UINT_MAX, device->adapter->vram_bytes - device->adapter->vram_bytes_used);
}
void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index d1eeee8..f1ba7b5 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -409,11 +409,13 @@ fail:
}
/* Adjust the amount of used texture memory */
-unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
+UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
{
- adapter->UsedTextureRam += amount;
- TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
- return adapter->UsedTextureRam;
+ adapter->vram_bytes_used += amount;
+ TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
+ wine_dbgstr_longlong(amount),
+ wine_dbgstr_longlong(adapter->vram_bytes_used));
+ return adapter->vram_bytes_used;
}
static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
@@ -1498,21 +1500,21 @@ static void init_driver_info(struct wined3d_driver_info *driver_info,
if ((gpu_desc = get_gpu_description(driver_info->vendor, driver_info->device)))
{
driver_info->description = gpu_desc->description;
- driver_info->vidmem = gpu_desc->vidmem * 1024 * 1024;
+ driver_info->vram_bytes = (UINT64)gpu_desc->vidmem * 1024 * 1024;
driver = gpu_desc->driver;
}
else
{
ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
driver_info->description = "Direct3D HAL";
- driver_info->vidmem = WINE_DEFAULT_VIDMEM;
+ driver_info->vram_bytes = WINE_DEFAULT_VIDMEM;
driver = DRIVER_UNKNOWN;
}
if (wined3d_settings.emulated_textureram)
{
TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
- driver_info->vidmem = wined3d_settings.emulated_textureram;
+ driver_info->vram_bytes = wined3d_settings.emulated_textureram;
}
/* Try to obtain driver version information for the current Windows version. This fails in
@@ -3401,7 +3403,7 @@ HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
- identifier->video_memory = adapter->TextureRam;
+ identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
return WINED3D_OK;
}
@@ -5104,9 +5106,9 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
return FALSE;
}
- adapter->TextureRam = adapter->driver_info.vidmem;
- adapter->UsedTextureRam = 0;
- TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
+ adapter->vram_bytes = adapter->driver_info.vram_bytes;
+ adapter->vram_bytes_used = 0;
+ TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
display_device.cb = sizeof(display_device);
EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
@@ -5132,9 +5134,9 @@ static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordi
adapter->driver_info.name = "Display";
adapter->driver_info.description = "WineD3D DirectDraw Emulation";
if (wined3d_settings.emulated_textureram)
- adapter->TextureRam = wined3d_settings.emulated_textureram;
+ adapter->vram_bytes = wined3d_settings.emulated_textureram;
else
- adapter->TextureRam = 128 * 1024 * 1024;
+ adapter->vram_bytes = 128 * 1024 * 1024;
initPixelFormatsNoGL(&adapter->gl_info);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a9d81a5c..ebe0bf8 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1634,7 +1634,7 @@ struct wined3d_driver_info
enum wined3d_pci_device device;
const char *name;
const char *description;
- unsigned int vidmem;
+ UINT64 vram_bytes;
DWORD version_high;
DWORD version_low;
};
@@ -1683,8 +1683,8 @@ struct wined3d_adapter
WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
unsigned int cfg_count;
struct wined3d_pixel_format *cfgs;
- unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
- unsigned int UsedTextureRam;
+ UINT64 vram_bytes;
+ UINT64 vram_bytes_used;
LUID luid;
const struct wined3d_vertex_pipe_ops *vertex_pipe;
@@ -1694,7 +1694,7 @@ struct wined3d_adapter
};
BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
-unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount) DECLSPEC_HIDDEN;
+UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
--
1.7.10.4
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