[PATCH 3/5] wined3d: Use the texture draw binding instead of the surface draw binding.

Henri Verbeet hverbeet at codeweavers.com
Wed Aug 20 06:20:01 CDT 2014


---
 dlls/wined3d/arb_program_shader.c |    4 ++--
 dlls/wined3d/context.c            |    6 +++---
 dlls/wined3d/device.c             |   12 +++++++-----
 dlls/wined3d/drawprim.c           |   10 +++++-----
 dlls/wined3d/surface.c            |   24 ++++++++++++------------
 dlls/wined3d/swapchain.c          |   10 +++++-----
 dlls/wined3d/texture.c            |   10 ++--------
 7 files changed, 36 insertions(+), 40 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 9105f67..e694b72 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7680,8 +7680,8 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
 
     context_release(context);
 
-    surface_validate_location(dst_surface, dst_surface->resource.draw_binding);
-    surface_invalidate_location(dst_surface, ~dst_surface->resource.draw_binding);
+    surface_validate_location(dst_surface, dst_surface->container->resource.draw_binding);
+    surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding);
 
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 18a0e87..1044f99 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2245,7 +2245,7 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
         {
             wined3d_texture_load(rt->container, context, FALSE);
 
-            context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, rt, NULL, rt->resource.draw_binding);
+            context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, rt, NULL, rt->container->resource.draw_binding);
             if (rt->resource.format->id != WINED3DFMT_NULL)
                 rt_mask = 1;
             else
@@ -2330,7 +2330,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
                     ++i;
                 }
                 context_apply_fbo_state(context, GL_FRAMEBUFFER, context->blit_targets, fb->depth_stencil,
-                        rt_count ? rts[0]->resource.draw_binding : WINED3D_LOCATION_TEXTURE_RGB);
+                        rt_count ? rts[0]->container->resource.draw_binding : WINED3D_LOCATION_TEXTURE_RGB);
             }
             else
             {
@@ -2436,7 +2436,7 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
         else
         {
             context_apply_fbo_state(context, GL_FRAMEBUFFER, fb->render_targets, fb->depth_stencil,
-                    fb->render_targets[0]->resource.draw_binding);
+                    fb->render_targets[0]->container->resource.draw_binding);
         }
     }
 
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1c3f811..c650066 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -310,7 +310,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
         {
             struct wined3d_surface *rt = fb->render_targets[i];
             if (rt)
-                surface_load_location(rt, rt->resource.draw_binding);
+                surface_load_location(rt, rt->container->resource.draw_binding);
         }
     }
 
@@ -337,7 +337,8 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
 
     if (flags & WINED3DCLEAR_ZBUFFER)
     {
-        DWORD location = render_offscreen ? fb->depth_stencil->resource.draw_binding : WINED3D_LOCATION_DRAWABLE;
+        DWORD location = render_offscreen ? fb->depth_stencil->container->resource.draw_binding
+                : WINED3D_LOCATION_DRAWABLE;
 
         if (!render_offscreen && fb->depth_stencil != device->onscreen_depth_stencil)
             device_switch_onscreen_ds(device, context, fb->depth_stencil);
@@ -369,7 +370,8 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
 
     if (flags & WINED3DCLEAR_ZBUFFER)
     {
-        DWORD location = render_offscreen ? fb->depth_stencil->resource.draw_binding : WINED3D_LOCATION_DRAWABLE;
+        DWORD location = render_offscreen ? fb->depth_stencil->container->resource.draw_binding
+                : WINED3D_LOCATION_DRAWABLE;
 
         surface_modify_ds_location(fb->depth_stencil, location, ds_rect.right, ds_rect.bottom);
 
@@ -388,8 +390,8 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
 
             if (rt)
             {
-                surface_validate_location(rt, rt->resource.draw_binding);
-                surface_invalidate_location(rt, ~rt->resource.draw_binding);
+                surface_validate_location(rt, rt->container->resource.draw_binding);
+                surface_invalidate_location(rt, ~rt->container->resource.draw_binding);
             }
         }
 
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index c1ef633..621e3f2 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -616,8 +616,8 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
             struct wined3d_surface *target = device->fb.render_targets[i];
             if (target)
             {
-                surface_load_location(target, target->resource.draw_binding);
-                surface_invalidate_location(target, ~target->resource.draw_binding);
+                surface_load_location(target, target->container->resource.draw_binding);
+                surface_invalidate_location(target, ~target->container->resource.draw_binding);
             }
         }
     }
@@ -638,8 +638,8 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
          * Z-compare function into account, but we could skip loading the
          * depthstencil for D3DCMP_NEVER and D3DCMP_ALWAYS as well. Also note
          * that we never copy the stencil data.*/
-        DWORD location = context->render_offscreen ?
-                device->fb.depth_stencil->resource.draw_binding : WINED3D_LOCATION_DRAWABLE;
+        DWORD location = context->render_offscreen ? device->fb.depth_stencil->container->resource.draw_binding
+                : WINED3D_LOCATION_DRAWABLE;
         if (state->render_states[WINED3D_RS_ZWRITEENABLE] || state->render_states[WINED3D_RS_ZENABLE])
         {
             struct wined3d_surface *ds = device->fb.depth_stencil;
@@ -671,7 +671,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
     if (device->fb.depth_stencil && state->render_states[WINED3D_RS_ZWRITEENABLE])
     {
         struct wined3d_surface *ds = device->fb.depth_stencil;
-        DWORD location = context->render_offscreen ? ds->resource.draw_binding : WINED3D_LOCATION_DRAWABLE;
+        DWORD location = context->render_offscreen ? ds->container->resource.draw_binding : WINED3D_LOCATION_DRAWABLE;
 
         surface_modify_ds_location(ds, location, ds->ds_current_size.cx, ds->ds_current_size.cy);
     }
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 695afc0..23c9fd3 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -750,7 +750,7 @@ static void surface_unmap(struct wined3d_surface *surface)
     }
 
     if (surface->container->swapchain && surface->container->swapchain->front_buffer == surface)
-        surface_load_location(surface, surface->resource.draw_binding);
+        surface_load_location(surface, surface->container->resource.draw_binding);
     else if (surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
         FIXME("Depth / stencil buffer locking is not implemented.\n");
 }
@@ -4133,8 +4133,8 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
         src_surface->container->color_key_flags = old_color_key_flags;
         src_surface->container->src_blt_color_key = old_blt_key;
 
-        surface_validate_location(dst_surface, dst_surface->resource.draw_binding);
-        surface_invalidate_location(dst_surface, ~dst_surface->resource.draw_binding);
+        surface_validate_location(dst_surface, dst_surface->container->resource.draw_binding);
+        surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding);
 
         return WINED3D_OK;
     }
@@ -4720,7 +4720,8 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
             context_release(context);
             return WINED3D_OK;
         }
-        else if (location & surface->locations && surface->resource.draw_binding != WINED3D_LOCATION_DRAWABLE)
+        else if (location & surface->locations
+                && surface->container->resource.draw_binding != WINED3D_LOCATION_DRAWABLE)
         {
             /* Already up to date, nothing to do. */
             return WINED3D_OK;
@@ -5763,8 +5764,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
                 return WINED3DERR_INVALIDCALL;
             }
 
-            if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_surface->resource.draw_binding, &src_rect,
-                    dst_surface, dst_surface->resource.draw_binding, &dst_rect)))
+            if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_surface->container->resource.draw_binding,
+                    &src_rect, dst_surface, dst_surface->container->resource.draw_binding, &dst_rect)))
                 return WINED3D_OK;
         }
     }
@@ -5814,7 +5815,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
                     if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, &src_rect)))
                     {
                         if (!wined3d_resource_is_offscreen(&dst_surface->resource))
-                            surface_load_location(dst_surface, dst_surface->resource.draw_binding);
+                            surface_load_location(dst_surface, dst_surface->container->resource.draw_binding);
                         return WINED3D_OK;
                     }
                 }
@@ -5850,10 +5851,10 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
                 TRACE("Using FBO blit.\n");
 
                 surface_blt_fbo(device, filter,
-                        src_surface, src_surface->resource.draw_binding, &src_rect,
-                        dst_surface, dst_surface->resource.draw_binding, &dst_rect);
-                surface_validate_location(dst_surface, dst_surface->resource.draw_binding);
-                surface_invalidate_location(dst_surface, ~dst_surface->resource.draw_binding);
+                        src_surface, src_surface->container->resource.draw_binding, &src_rect,
+                        dst_surface, dst_surface->container->resource.draw_binding, &dst_rect);
+                surface_validate_location(dst_surface, dst_surface->container->resource.draw_binding);
+                surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding);
 
                 return WINED3D_OK;
             }
@@ -5949,7 +5950,6 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
     }
 
     surface->container = container;
-    wined3d_resource_update_draw_binding(&surface->resource);
     surface_validate_location(surface, WINED3D_LOCATION_SYSMEM);
     list_init(&surface->renderbuffers);
     list_init(&surface->overlays);
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 609b862..2d1a93b 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -513,7 +513,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
     }
     else
     {
-        surface_load_location(back_buffer, back_buffer->resource.draw_binding);
+        surface_load_location(back_buffer, back_buffer->container->resource.draw_binding);
     }
 
     if (swapchain->render_to_fbo)
@@ -585,8 +585,8 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
          */
         if (swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_FLIP)
         {
-            surface_validate_location(back_buffer, back_buffer->resource.draw_binding);
-            surface_invalidate_location(back_buffer, ~back_buffer->resource.draw_binding);
+            surface_validate_location(back_buffer, back_buffer->container->resource.draw_binding);
+            surface_invalidate_location(back_buffer, ~back_buffer->container->resource.draw_binding);
         }
     }
 
@@ -1144,10 +1144,10 @@ void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
 {
     UINT i;
 
-    wined3d_resource_update_draw_binding(&swapchain->front_buffer->resource);
+    wined3d_resource_update_draw_binding(&swapchain->front_buffer->container->resource);
 
     for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
     {
-        wined3d_resource_update_draw_binding(&swapchain->back_buffers[i]->resource);
+        wined3d_resource_update_draw_binding(&swapchain->back_buffers[i]->container->resource);
     }
 }
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index b90a80f..07667f3 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -64,6 +64,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
         WARN("Failed to initialize resource, returning %#x\n", hr);
         return hr;
     }
+    wined3d_resource_update_draw_binding(&texture->resource);
 
     texture->texture_ops = texture_ops;
     texture->sub_resources = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
@@ -147,15 +148,8 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
 
 void wined3d_texture_set_swapchain(struct wined3d_texture *texture, struct wined3d_swapchain *swapchain)
 {
-    unsigned int i, count;
-
     texture->swapchain = swapchain;
-
-    count = texture->level_count * texture->layer_count;
-    for (i = 0; i < count; ++i)
-    {
-        wined3d_resource_update_draw_binding(wined3d_texture_get_sub_resource(texture, i));
-    }
+    wined3d_resource_update_draw_binding(&texture->resource);
 }
 
 void wined3d_texture_set_dirty(struct wined3d_texture *texture)
-- 
1.7.10.4




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