[PATCH 4/5] wined3d: Make wined3d_device_clear_rendertarget_view() work with texture resources.
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 21 02:55:54 CDT 2014
---
dlls/wined3d/device.c | 24 +++++++++++++++++-------
1 file changed, 17 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1f5a46c..962c9c8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3741,22 +3741,32 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
}
void CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
- struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color)
+ struct wined3d_rendertarget_view *view, const struct wined3d_color *color)
{
struct wined3d_resource *resource;
HRESULT hr;
RECT rect;
- resource = rendertarget_view->resource;
- if (resource->type != WINED3D_RTYPE_SURFACE)
+ TRACE("device %p, view %p, color {%.8e, %.8e, %.8e, %.8e}.\n",
+ device, view, color->r, color->g, color->b, color->a);
+
+ resource = view->resource;
+ if (resource->type != WINED3D_RTYPE_TEXTURE && resource->type != WINED3D_RTYPE_CUBE_TEXTURE)
+ {
+ FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
+ return;
+ }
+
+ if (view->depth > 1)
{
- FIXME("Only supported on surface resources\n");
+ FIXME("Layered clears not implemented.\n");
return;
}
- SetRect(&rect, 0, 0, resource->width, resource->height);
- hr = surface_color_fill(surface_from_resource(resource), &rect, color);
- if (FAILED(hr)) ERR("Color fill failed, hr %#x.\n", hr);
+ SetRect(&rect, 0, 0, view->width, view->height);
+ resource = wined3d_texture_get_sub_resource(wined3d_texture_from_resource(resource), view->sub_resource_idx);
+ if (FAILED(hr = surface_color_fill(surface_from_resource(resource), &rect, color)))
+ ERR("Color fill failed, hr %#x.\n", hr);
}
struct wined3d_surface * CDECL wined3d_device_get_render_target(const struct wined3d_device *device,
--
1.7.10.4
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