[PATCH 4/5] d2d1: Make "transform" in d2d_d3d_render_target_Clear() const.

Henri Verbeet hverbeet at codeweavers.com
Mon Dec 1 01:45:44 CST 2014


---
 dlls/d2d1/render_target.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 0f5907f..f7e07d2 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -826,7 +826,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa
     ID3D10Buffer *vs_cb, *ps_cb;
     HRESULT hr;
 
-    static float transform[] =
+    static const float transform[] =
     {
         1.0f,  0.0f, 0.0f, 0.0f,
         0.0f, -1.0f, 0.0f, 0.0f,
-- 
1.7.10.4




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