[PATCH 3/5] d3d8: Calculate texture levels in d3d8 instead of wined3d.
Henri Verbeet
hverbeet at codeweavers.com
Wed Dec 10 06:26:36 CST 2014
---
dlls/d3d8/texture.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 54944ac..24c0b28 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -1172,6 +1172,9 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
surface_flags |= WINED3D_SURFACE_MAPPABLE;
+ if (!levels)
+ levels = wined3d_log2i(max(width, height)) + 1;
+
wined3d_mutex_lock();
hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
@@ -1214,6 +1217,9 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
surface_flags |= WINED3D_SURFACE_MAPPABLE;
+ if (!levels)
+ levels = wined3d_log2i(edge_length) + 1;
+
wined3d_mutex_lock();
hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
@@ -1252,6 +1258,9 @@ HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *dev
desc.depth = depth;
desc.size = 0;
+ if (!levels)
+ levels = wined3d_log2i(max(max(width, height), depth)) + 1;
+
wined3d_mutex_lock();
hr = wined3d_texture_create(device->wined3d_device, &desc, levels, 0,
texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
--
1.7.10.4
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