wined3d: Don't clear the GL context if it's not the one being destroyed by context_destroy_gl_resources().

Ken Thomases ken at codeweavers.com
Wed Feb 5 15:24:19 CST 2014


The previous code clears the GL context if the context being destroyed is
not valid, even though the current one is some arbitrary, unrelated context.
---
dlls/wined3d/context.c |    6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)

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