[PATCH 1/5] d3d10core: Implement ID3D10Multithread.

Henri Verbeet hverbeet at codeweavers.com
Wed Feb 12 05:10:31 CST 2014


---
 dlls/d3d10core/d3d10core_private.h |    1 +
 dlls/d3d10core/device.c            |   78 +++++++++++++++++++++++++++++++++++-
 dlls/dxgi/tests/device.c           |    4 ++
 3 files changed, 82 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index ab014ac..62392e5 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -290,6 +290,7 @@ struct d3d10_device
 {
     IUnknown IUnknown_inner;
     ID3D10Device1 ID3D10Device1_iface;
+    ID3D10Multithread ID3D10Multithread_iface;
     IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
     IUnknown *outer_unk;
     LONG refcount;
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 0606af9..9c1467f 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -50,6 +50,10 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *ifa
     {
         *out = &device->ID3D10Device1_iface;
     }
+    else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
+    {
+        *out = &device->ID3D10Multithread_iface;
+    }
     else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
     {
         *out = &device->IWineDXGIDeviceParent_iface;
@@ -1791,6 +1795,77 @@ static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
     d3d10_device_inner_Release,
 };
 
+static inline struct d3d10_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
+{
+    return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Multithread_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out)
+{
+    struct d3d10_device *device = impl_from_ID3D10Multithread(iface);
+
+    TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
+
+    return IUnknown_QueryInterface(device->outer_unk, iid, out);
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface)
+{
+    struct d3d10_device *device = impl_from_ID3D10Multithread(iface);
+
+    TRACE("iface %p.\n", iface);
+
+    return IUnknown_AddRef(device->outer_unk);
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface)
+{
+    struct d3d10_device *device = impl_from_ID3D10Multithread(iface);
+
+    TRACE("iface %p.\n", iface);
+
+    return IUnknown_Release(device->outer_unk);
+}
+
+static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface)
+{
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+}
+
+static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface)
+{
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_unlock();
+}
+
+static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL protect)
+{
+    FIXME("iface %p, protect %#x stub!\n", iface, protect);
+
+    return TRUE;
+}
+
+static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return TRUE;
+}
+
+static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl =
+{
+    d3d10_multithread_QueryInterface,
+    d3d10_multithread_AddRef,
+    d3d10_multithread_Release,
+    d3d10_multithread_Enter,
+    d3d10_multithread_Leave,
+    d3d10_multithread_SetMultithreadProtected,
+    d3d10_multithread_GetMultithreadProtected,
+};
+
 static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
 
 static const struct wined3d_parent_ops d3d10_subresource_parent_ops =
@@ -2048,8 +2123,9 @@ static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops =
 
 HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
 {
-    device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
     device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
+    device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
+    device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
     device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
     device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
     device->refcount = 1;
diff --git a/dlls/dxgi/tests/device.c b/dlls/dxgi/tests/device.c
index 7200d64..84567a1 100644
--- a/dlls/dxgi/tests/device.c
+++ b/dlls/dxgi/tests/device.c
@@ -75,6 +75,10 @@ static void test_device_interfaces(void)
     ok(SUCCEEDED(hr), "Failed to query ID3D10Device interface, hr %#x.\n", hr);
     IUnknown_Release(iface);
 
+    hr = IDXGIDevice_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface);
+    ok(SUCCEEDED(hr), "Failed to query ID3D10Multithread interface, hr %#x.\n", hr);
+    IUnknown_Release(iface);
+
     if (SUCCEEDED(hr = IDXGIDevice_QueryInterface(device, &IID_ID3D10Device1, (void **)&iface)))
         IUnknown_Release(iface);
     ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
-- 
1.7.10.4




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