[PATCH 3/4] d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets. (try 2)

Ken Thomases ken at codeweavers.com
Mon Feb 17 15:25:47 CST 2014


try 2: dynamically load opengl32 rather than linking it; don't call wglCreateContext()
---
dlls/d3d8/tests/Makefile.in |   2 +-
dlls/d3d8/tests/device.c    | 144 ++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 145 insertions(+), 1 deletion(-)

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