[PATCH 2/4] d3dx9_36: Cast DWORDs to BYTEs in CreateFont.
Stefan Dösinger
stefan at codeweavers.com
Tue Feb 18 03:46:14 CST 2014
This looks like stupid API design. Why did Microsoft use different data
types for the same thing in the function prototype and D3DXFONT_DESC*?
---
dlls/d3dx9_36/font.c | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/d3dx9_36/font.c b/dlls/d3dx9_36/font.c
index d2bc4bc..b493f0d 100644
--- a/dlls/d3dx9_36/font.c
+++ b/dlls/d3dx9_36/font.c
@@ -241,10 +241,10 @@ HRESULT WINAPI D3DXCreateFontA(struct IDirect3DDevice9 *device, INT height, UINT
desc.Weight=weight;
desc.MipLevels=miplevels;
desc.Italic=italic;
- desc.CharSet=charset;
- desc.OutputPrecision=precision;
- desc.Quality=quality;
- desc.PitchAndFamily=pitchandfamily;
+ desc.CharSet=(BYTE)charset;
+ desc.OutputPrecision=(BYTE)precision;
+ desc.Quality=(BYTE)quality;
+ desc.PitchAndFamily=(BYTE)pitchandfamily;
if(facename != NULL) lstrcpyA(desc.FaceName, facename);
else desc.FaceName[0] = '\0';
@@ -263,10 +263,10 @@ HRESULT WINAPI D3DXCreateFontW(IDirect3DDevice9 *device, INT height, UINT width,
desc.Weight=weight;
desc.MipLevels=miplevels;
desc.Italic=italic;
- desc.CharSet=charset;
- desc.OutputPrecision=precision;
- desc.Quality=quality;
- desc.PitchAndFamily=pitchandfamily;
+ desc.CharSet=(BYTE)charset;
+ desc.OutputPrecision=(BYTE)precision;
+ desc.Quality=(BYTE)quality;
+ desc.PitchAndFamily=(BYTE)pitchandfamily;
if(facename != NULL) strcpyW(desc.FaceName, facename);
else desc.FaceName[0] = '\0';
--
1.8.3.2
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