[PATCH 5/5] d3dx9/tests: Use a valid version tag for the "empty" shader.
Matteo Bruni
mbruni at codeweavers.com
Tue Feb 18 15:17:03 CST 2014
---
dlls/d3dx9_36/tests/shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/tests/shader.c b/dlls/d3dx9_36/tests/shader.c
index 363dd4e..74ada6e 100644
--- a/dlls/d3dx9_36/tests/shader.c
+++ b/dlls/d3dx9_36/tests/shader.c
@@ -27,7 +27,7 @@ static const DWORD shader_zero[] = {0x0};
static const DWORD shader_invalid[] = {0xeeee0100};
-static const DWORD shader_empty[] = {0xfffeffff, 0x0000ffff};
+static const DWORD shader_empty[] = {0xfffe0200, 0x0000ffff};
static const DWORD simple_fx[] = {0x46580000, 0x0002fffe, FCC_TEXT, 0x00000000, 0x0000ffff};
--
1.8.3.2
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