[PATCH 1/5] d3dx9: Calling CommitChanges with no active pass silently returns.
Matteo Bruni
mbruni at codeweavers.com
Mon Feb 24 12:18:45 CST 2014
---
dlls/d3dx9_36/effect.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index ac13c72..548d5ee 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -3199,6 +3199,12 @@ static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
FIXME("(%p)->(): stub\n", This);
+ if (!This->active_pass)
+ {
+ WARN("Called without an active pass.\n");
+ return D3D_OK;
+ }
+
return E_NOTIMPL;
}
--
1.8.3.2
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