[PATCH 5/5] wined3d: Also trace "mem" and "pitch" in wined3d_surface_update_desc().

Henri Verbeet hverbeet at codeweavers.com
Fri Feb 28 04:26:54 CST 2014


---
 dlls/wined3d/surface.c |    5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 371f3bc..6af6158 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2605,8 +2605,9 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
     HRESULT hr;
     DWORD valid_location = 0;
 
-    TRACE("surface %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u.\n",
-            surface, width, height, debug_d3dformat(format_id), multisample_type, multisample_type);
+    TRACE("surface %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
+            "mem %p, pitch %u.\n",
+            surface, width, height, debug_d3dformat(format_id), multisample_type, multisample_type, mem, pitch);
 
     if (!resource_size)
         return WINED3DERR_INVALIDCALL;
-- 
1.7.10.4




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