[PATCH 2/5] wined3d: Place the logo texture in the default pool.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jan 10 03:43:03 CST 2014
---
dlls/wined3d/device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 40790c1..ecad608 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -580,8 +580,8 @@ static void device_load_logo(struct wined3d_device *device, const char *filename
desc.format = WINED3DFMT_B5G6R5_UNORM;
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
- desc.usage = 0;
- desc.pool = WINED3D_POOL_SYSTEM_MEM;
+ desc.usage = WINED3DUSAGE_DYNAMIC;
+ desc.pool = WINED3D_POOL_DEFAULT;
desc.width = bm.bmWidth;
desc.height = bm.bmHeight;
desc.depth = 1;
--
1.7.10.4
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