[PATCH 5/8] wined3d: Mark the map binding up to date in texture2d_sub_resource_add_dirty_region.
Stefan Dösinger
stefan at codeweavers.com
Fri Jan 10 05:40:44 CST 2014
---
dlls/wined3d/texture.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 0d6b974..f06db6d 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -735,8 +735,8 @@ static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub
{
struct wined3d_surface *surface = surface_from_resource(sub_resource);
- surface_load_location(surface, SFLAG_INSYSMEM);
- surface_invalidate_location(surface, ~SFLAG_INSYSMEM);
+ surface_load_location(surface, surface->map_binding);
+ surface_invalidate_location(surface, ~surface->map_binding);
}
static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource)
--
1.8.3.2
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