dplayx: Remove "#if 1" preprocessor directives

Frédéric Delanoy frederic.delanoy at gmail.com
Sat Jan 11 06:53:25 CST 2014


---
 dlls/dplayx/dplay.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/dlls/dplayx/dplay.c b/dlls/dplayx/dplay.c
index 20899d5..1495aef 100644
--- a/dlls/dplayx/dplay.c
+++ b/dlls/dplayx/dplay.c
@@ -331,21 +331,17 @@ HRESULT DP_HandleMessage( IDirectPlayImpl *This, const void *lpcMessageBody,
       DP_MSG_ReplyReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
       break;
 
-#if 1
     case DPMSGCMD_JUSTENVELOPE:
       TRACE( "GOT THE SELF MESSAGE: %p -> 0x%08x\n", lpcMessageHeader, ((const DWORD *)lpcMessageHeader)[1] );
       NS_SetLocalAddr( This->dp2->lpNameServerData, lpcMessageHeader, 20 );
       DP_MSG_ReplyReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
-#endif
 
     case DPMSGCMD_FORWARDADDPLAYER:
 #if 0
       DebugBreak();
 #endif
-#if 1
       TRACE( "Sending message to self to get my addr\n" );
       DP_MSG_ToSelf( This, 1 ); /* This is a hack right now */
-#endif
       break;
 
     case DPMSGCMD_FORWARDADDPLAYERNACK:
-- 
1.8.5.2




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