dplayx: Remove "#if 1" preprocessor directives
Frédéric Delanoy
frederic.delanoy at gmail.com
Sat Jan 11 06:53:25 CST 2014
---
dlls/dplayx/dplay.c | 4 ----
1 file changed, 4 deletions(-)
diff --git a/dlls/dplayx/dplay.c b/dlls/dplayx/dplay.c
index 20899d5..1495aef 100644
--- a/dlls/dplayx/dplay.c
+++ b/dlls/dplayx/dplay.c
@@ -331,21 +331,17 @@ HRESULT DP_HandleMessage( IDirectPlayImpl *This, const void *lpcMessageBody,
DP_MSG_ReplyReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
break;
-#if 1
case DPMSGCMD_JUSTENVELOPE:
TRACE( "GOT THE SELF MESSAGE: %p -> 0x%08x\n", lpcMessageHeader, ((const DWORD *)lpcMessageHeader)[1] );
NS_SetLocalAddr( This->dp2->lpNameServerData, lpcMessageHeader, 20 );
DP_MSG_ReplyReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
-#endif
case DPMSGCMD_FORWARDADDPLAYER:
#if 0
DebugBreak();
#endif
-#if 1
TRACE( "Sending message to self to get my addr\n" );
DP_MSG_ToSelf( This, 1 ); /* This is a hack right now */
-#endif
break;
case DPMSGCMD_FORWARDADDPLAYERNACK:
--
1.8.5.2
More information about the wine-patches
mailing list