[PATCH 1/5] wined3d: surface_load_ds_location can handle WINED3D_LOCATION_DISCARDED.

Stefan Dösinger stefan at codeweavers.com
Mon Mar 3 03:15:35 CST 2014


This fixes rendering of houses in the game Banished.
---
 dlls/wined3d/surface.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 371f3bc..9291520 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5122,7 +5122,8 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
 
     if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
     {
-        if (location == WINED3D_LOCATION_TEXTURE_RGB && surface->locations & WINED3D_LOCATION_DRAWABLE)
+        if (location == WINED3D_LOCATION_TEXTURE_RGB
+                && surface->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED))
         {
             struct wined3d_context *context = context_acquire(device, NULL);
             surface_load_ds_location(surface, context, location);
-- 
1.8.3.2




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