[PATCH 4/4] includes: The NumUAVs parameter of OMGetRenderTargetsAndUnorderedAccessViews is an input parameter.
Stefan Dösinger
stefan at codeweavers.com
Mon Mar 31 04:44:57 CDT 2014
midl.exe complained about this. This change also matches Microsoft's
headers.
---
include/d3d11.idl | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/d3d11.idl b/include/d3d11.idl
index 72d5358..e88ae7f 100644
--- a/include/d3d11.idl
+++ b/include/d3d11.idl
@@ -1728,7 +1728,7 @@ interface ID3D11DeviceContext : ID3D11DeviceChild
[out] ID3D11RenderTargetView **ppRenderTargetViews,
[out] ID3D11DepthStencilView **ppDepthStencilView,
[in] UINT UAVStartSlot,
- [out] UINT NumUAVs,
+ [in] UINT NumUAVs,
[out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
void OMGetBlendState(
[out] ID3D11BlendState **ppBlendState,
--
1.8.3.2
More information about the wine-patches
mailing list