[PATCH 4/4] includes: The NumUAVs parameter of OMGetRenderTargetsAndUnorderedAccessViews is an input parameter.

Stefan Dösinger stefan at codeweavers.com
Mon Mar 31 04:44:57 CDT 2014


midl.exe complained about this. This change also matches Microsoft's
headers.
---
 include/d3d11.idl | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/d3d11.idl b/include/d3d11.idl
index 72d5358..e88ae7f 100644
--- a/include/d3d11.idl
+++ b/include/d3d11.idl
@@ -1728,7 +1728,7 @@ interface ID3D11DeviceContext : ID3D11DeviceChild
         [out] ID3D11RenderTargetView **ppRenderTargetViews,
         [out] ID3D11DepthStencilView **ppDepthStencilView,
         [in] UINT UAVStartSlot,
-        [out] UINT NumUAVs,
+        [in] UINT NumUAVs,
         [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
     void OMGetBlendState(
         [out] ID3D11BlendState **ppBlendState,
-- 
1.8.3.2




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