[PATCH 5/5] d2d1: Add the ID2D1Brush interface.
Henri Verbeet
hverbeet at codeweavers.com
Wed May 14 00:56:26 CDT 2014
---
include/d2d1.idl | 19 +++++++++++++++++++
1 file changed, 19 insertions(+)
diff --git a/include/d2d1.idl b/include/d2d1.idl
index 84fd157..5354ac9 100644
--- a/include/d2d1.idl
+++ b/include/d2d1.idl
@@ -543,5 +543,24 @@ interface ID2D1Bitmap : ID2D1Image
);
}
+[
+ local,
+ object,
+ uuid(2cd906a8-12e2-11dc-9fed-001143a055f9)
+]
+interface ID2D1Brush : ID2D1Resource
+{
+ void SetOpacity(
+ [in] float opacity
+ );
+ void SetTransform(
+ [in] const D2D1_MATRIX_3X2_F *transform
+ );
+ float GetOpacity();
+ void GetTransform(
+ [out] D2D1_MATRIX_3X2_F *transform
+ );
+}
+
[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
const D2D1_FACTORY_OPTIONS *factory_options, void **factory);
--
1.7.10.4
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