[PATCH 5/5] wined3d: Recognize the SM4 ishl opcode.

Henri Verbeet hverbeet at codeweavers.com
Tue May 20 00:38:47 CDT 2014


---
 dlls/wined3d/arb_program_shader.c |    1 +
 dlls/wined3d/glsl_shader.c        |    2 ++
 dlls/wined3d/shader.c             |    1 +
 dlls/wined3d/shader_sm4.c         |    2 ++
 dlls/wined3d/wined3d_private.h    |    1 +
 5 files changed, 7 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index ecbaec6..5d23eed 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5215,6 +5215,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_IFC                   */ shader_hw_ifc,
     /* WINED3DSIH_IGE                   */ NULL,
     /* WINED3DSIH_IMUL                  */ NULL,
+    /* WINED3DSIH_ISHL                  */ NULL,
     /* WINED3DSIH_ITOF                  */ NULL,
     /* WINED3DSIH_LABEL                 */ shader_hw_label,
     /* WINED3DSIH_LD                    */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 84b638e..e5eb685 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2335,6 +2335,7 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
         case WINED3DSIH_AND:  op = "&";  break;
         case WINED3DSIH_DIV:  op = "/";  break;
         case WINED3DSIH_IADD: op = "+";  break;
+        case WINED3DSIH_ISHL: op = "<<"; break;
         case WINED3DSIH_MUL:  op = "*";  break;
         case WINED3DSIH_SUB:  op = "-";  break;
         case WINED3DSIH_USHR: op = ">>"; break;
@@ -6674,6 +6675,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_IFC                   */ shader_glsl_ifc,
     /* WINED3DSIH_IGE                   */ shader_glsl_relop,
     /* WINED3DSIH_IMUL                  */ shader_glsl_imul,
+    /* WINED3DSIH_ISHL                  */ shader_glsl_binop,
     /* WINED3DSIH_ITOF                  */ shader_glsl_to_float,
     /* WINED3DSIH_LABEL                 */ shader_glsl_label,
     /* WINED3DSIH_LD                    */ NULL,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 05e7168..06ed09a 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -86,6 +86,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_IFC                   */ "ifc",
     /* WINED3DSIH_IGE                   */ "ige",
     /* WINED3DSIH_IMUL                  */ "imul",
+    /* WINED3DSIH_ISHL                  */ "ishl",
     /* WINED3DSIH_ITOF                  */ "itof",
     /* WINED3DSIH_LABEL                 */ "label",
     /* WINED3DSIH_LD                    */ "ld",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index f01463b..f10969b 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -96,6 +96,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_IEQ                  = 0x20,
     WINED3D_SM4_OP_IGE                  = 0x21,
     WINED3D_SM4_OP_IMUL                 = 0x26,
+    WINED3D_SM4_OP_ISHL                 = 0x29,
     WINED3D_SM4_OP_ITOF                 = 0x2b,
     WINED3D_SM4_OP_LD                   = 0x2d,
     WINED3D_SM4_OP_LOG                  = 0x2f,
@@ -232,6 +233,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_IEQ,                    WINED3DSIH_IEQ,                 "U",    "II"},
     {WINED3D_SM4_OP_IGE,                    WINED3DSIH_IGE,                 "U",    "II"},
     {WINED3D_SM4_OP_IMUL,                   WINED3DSIH_IMUL,                "II",   "II"},
+    {WINED3D_SM4_OP_ISHL,                   WINED3DSIH_ISHL,                "I",    "II"},
     {WINED3D_SM4_OP_ITOF,                   WINED3DSIH_ITOF,                "F",    "I"},
     {WINED3D_SM4_OP_LD,                     WINED3DSIH_LD,                  "U",    "FR"},
     {WINED3D_SM4_OP_LOG,                    WINED3DSIH_LOG,                 "F",    "F"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6e6534f..b3cb884 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -470,6 +470,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_IFC,
     WINED3DSIH_IGE,
     WINED3DSIH_IMUL,
+    WINED3DSIH_ISHL,
     WINED3DSIH_ITOF,
     WINED3DSIH_LABEL,
     WINED3DSIH_LD,
-- 
1.7.10.4




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