wined3d: Recognize cards that expose ARB_shader_texture_lod as DX10 capable even if they don't support EXT_gpu_shader4 (try 3)
Andrei Slăvoiu
andrei.slavoiu at gmail.com
Wed May 28 18:33:57 CDT 2014
Drop the check for glsl_version. All wine shaders use #version 120 so it
doesn't matter.
---
dlls/wined3d/directx.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
-------------- next part --------------
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 224992d..49525ea 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1667,7 +1667,8 @@ static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
&& gl_info->supported[ARB_VERTEX_SHADER])
level = 9;
- if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
+ if (level == 9 && (gl_info->supported[EXT_GPU_SHADER4]
+ || gl_info->supported[ARB_SHADER_TEXTURE_LOD]))
level = 10;
return level;
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