[1/2] d3dx9_36: Implement D3DXCreatePolygon. (try 3)
Sebastian Lackner
sebastian at fds-team.de
Tue Nov 4 12:56:54 CST 2014
Changes in try 3:
* Replace ~0 -> ~0U.
Changes in try 2:
* Lot of style cleanups - hopefully I didn't miss anything.
* Fix condition for 'sides' argument (should be >= 3, not just != 0)
* Added test to check if *mesh is cleared on error - tests show that this is not the case.
I only kept a single test for that to avoid making the test code too ugly.
Based on a patch by David Adam.
---
dlls/d3dx9_36/d3dx9_36.spec | 2 +-
dlls/d3dx9_36/mesh.c | 88 +++++++++++++++++++++++++++++++++++++++++++++
include/d3dx9shape.h | 2 ++
3 files changed, 91 insertions(+), 1 deletion(-)
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