[1/2] wined3d: Set D3DPMISCCAPS_FOGVERTEXCLAMPED flag in get_device_caps (resend)
Joachim Priesner
joachim.priesner at web.de
Thu Nov 6 13:04:39 CST 2014
Wine clamps the oFog output of vertex shaders. Tests for the flag follow
in the second part of this patch.
---
dlls/wined3d/directx.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index d428d94..41bad21 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4148,12 +4148,12 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
WINED3DPMISCCAPS_MASKZ |
WINED3DPMISCCAPS_BLENDOP |
+ WINED3DPMISCCAPS_FOGVERTEXCLAMPED |
WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
/* TODO:
WINED3DPMISCCAPS_NULLREFERENCE
WINED3DPMISCCAPS_FOGANDSPECULARALPHA
- WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
- WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
+ WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS */
if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
--
1.8.4.5
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