[PATCH 5/5] d3d8/tests: Call TestCooperativeLevel after Present.
Stefan Dösinger
stefan at codeweavers.com
Tue Nov 25 15:34:13 CST 2014
This fixes the test on my Geforce 7 Vista machine. The driver needs a
Present call to notice that focus is lost.
---
dlls/d3d8/tests/device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 99fe70a..6a4dcc2 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -6812,10 +6812,10 @@ static void test_lost_device(void)
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
- hr = IDirect3DDevice8_TestCooperativeLevel(device);
- ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice8_TestCooperativeLevel(device);
+ ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
ret = ShowWindow(window, SW_RESTORE);
ok(ret, "Failed to restore window.\n");
--
2.0.4
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