[PATCH 4/4] d3d/tests: Rename fog_interpolation_test for consistency.
Stefan Dösinger
stefan at codeweavers.com
Thu Nov 27 05:12:36 CST 2014
This keeps ddraw7.c consistent. d3d{8,9}/tests/visual.c is already
inconsistent.
---
dlls/d3d8/tests/visual.c | 6 +++---
dlls/d3d9/tests/visual.c | 6 +++---
dlls/ddraw/tests/ddraw7.c | 6 +++---
3 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index ec406f1..a8a771e 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -5217,7 +5217,7 @@ done:
DestroyWindow(window);
}
-static void fog_interpolation_test(void)
+static void test_fog_interpolation(void)
{
HRESULT hr;
IDirect3DDevice8 *device;
@@ -5433,7 +5433,7 @@ static void test_negative_fixedfunction_fog(void)
* parameters to 0.0 and 1.0 in the table fog case. */
{D3DFVF_XYZRHW, tquad, sizeof(*tquad), &identity, {-1.0f}, {0.0f},
D3DFOG_NONE, D3DFOG_LINEAR, 0x00808000, 0x00ff0000},
- /* fog_interpolation_test shows that vertex fog evaluates the fog
+ /* test_fog_interpolation shows that vertex fog evaluates the fog
* equation in the vertex pipeline. Start = -1.0 && end = 0.0 shows
* that the abs happens before the fog equation is evaluated. */
{D3DFVF_XYZ, quad, sizeof(*quad), &zero, { 0.0f}, {1.0f},
@@ -5565,6 +5565,6 @@ START_TEST(visual)
volume_v16u16_test();
add_dirty_rect_test();
test_3dc_formats();
- fog_interpolation_test();
+ test_fog_interpolation();
test_negative_fixedfunction_fog();
}
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 59f5ba8..d1aa3d4 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -16820,7 +16820,7 @@ done:
DestroyWindow(window);
}
-static void fog_interpolation_test(void)
+static void test_fog_interpolation(void)
{
HRESULT hr;
IDirect3DDevice9 *device;
@@ -17036,7 +17036,7 @@ static void test_negative_fixedfunction_fog(void)
* parameters to 0.0 and 1.0 in the table fog case. */
{D3DFVF_XYZRHW, tquad, sizeof(*tquad), &identity, {-1.0f}, {0.0f},
D3DFOG_NONE, D3DFOG_LINEAR, 0x00808000, 0x00ff0000},
- /* fog_interpolation_test shows that vertex fog evaluates the fog
+ /* test_fog_interpolation shows that vertex fog evaluates the fog
* equation in the vertex pipeline. Start = -1.0 && end = 0.0 shows
* that the abs happens before the fog equation is evaluated. */
{D3DFVF_XYZ, quad, sizeof(*quad), &zero, { 0.0f}, {1.0f},
@@ -17226,6 +17226,6 @@ START_TEST(visual)
stencil_cull_test();
test_per_stage_constant();
test_3dc_formats();
- fog_interpolation_test();
+ test_fog_interpolation();
test_negative_fixedfunction_fog();
}
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index e9510c4..0ac7d7e 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -7878,7 +7878,7 @@ static void test_surface_desc_lock(void)
DestroyWindow(window);
}
-static void fog_interpolation_test(void)
+static void test_fog_interpolation(void)
{
HRESULT hr;
IDirect3DDevice7 *device;
@@ -8069,7 +8069,7 @@ static void test_negative_fixedfunction_fog(void)
/* r200 GPUs and presumably all d3d8 and older HW clamp the fog
* parameters to 0.0 and 1.0 in the table fog case. */
{D3DFVF_XYZRHW, tquad, &identity, {-1.0f}, {0.0f}, D3DFOG_NONE, D3DFOG_LINEAR, 0x00808000, 0x00ff0000},
- /* fog_interpolation_test shows that vertex fog evaluates the fog
+ /* test_fog_interpolation shows that vertex fog evaluates the fog
* equation in the vertex pipeline. Start = -1.0 && end = 0.0 shows
* that the abs happens before the fog equation is evaluated. */
{D3DFVF_XYZ, quad, &zero, { 0.0f}, {1.0f}, D3DFOG_LINEAR, D3DFOG_NONE, 0x00808000, 0x00808000},
@@ -8229,6 +8229,6 @@ START_TEST(ddraw7)
test_lost_device();
test_resource_priority();
test_surface_desc_lock();
- fog_interpolation_test();
+ test_fog_interpolation();
test_negative_fixedfunction_fog();
}
--
2.0.4
More information about the wine-patches
mailing list