[PATCH 4/5] includes: Remove some double defines in d3d11.idl.
Stefan Dösinger
stefan at codeweavers.com
Fri Nov 28 04:16:42 CST 2014
---
include/d3d11.idl | 10 ----------
1 file changed, 10 deletions(-)
diff --git a/include/d3d11.idl b/include/d3d11.idl
index 7bd8af7..eef826f 100644
--- a/include/d3d11.idl
+++ b/include/d3d11.idl
@@ -89,7 +89,6 @@ cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
-const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
const UINT D3D11_MAX_MAXANISOTROPY = 16;
const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
@@ -156,18 +155,9 @@ const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
-const UINT D3D11_SHADER_MAJOR_VERSION = 5;
-const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
-const UINT D3D11_SHADER_MAX_INTERFACES = 253;
-const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
-const UINT D3D11_SHADER_MAX_TYPES = 65535;
-const UINT D3D11_SHADER_MINOR_VERSION = 0;
-
const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
-const UINT D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
-
const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
--
2.0.4
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