[PATCH 4/5] wined3d: ps_2_0 shaders don't support int or bool constants.

Matteo Bruni mbruni at codeweavers.com
Wed Oct 15 18:32:21 CDT 2014


As mentioned previously, this isn't enough to actually fix the test.
Still looks like a good idea.
---
 dlls/wined3d/shader.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 9227346..5ae4abc 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -403,7 +403,8 @@ static void shader_set_limits(struct wined3d_shader *shader)
         /* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packed_input */
         {WINED3D_SHADER_VERSION(1, 0), WINED3D_SHADER_VERSION(1, 3), { 4,  0,   8,  0,  0,  0}},
         {WINED3D_SHADER_VERSION(1, 4), WINED3D_SHADER_VERSION(1, 4), { 6,  0,   8,  0,  0,  0}},
-        {WINED3D_SHADER_VERSION(2, 0), WINED3D_SHADER_VERSION(2, 1), {16, 16,  32, 16,  0,  0}},
+        {WINED3D_SHADER_VERSION(2, 0), WINED3D_SHADER_VERSION(2, 0), {16,  0,  32,  0,  0,  0}},
+        {WINED3D_SHADER_VERSION(2, 1), WINED3D_SHADER_VERSION(2, 1), {16, 16,  32, 16,  0,  0}},
         {WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), {16, 16, 224, 16,  0, 12}},
         {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16,  0,   0,  0,  0, 32}},
         {0}
-- 
2.0.4




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