[PATCH 3/5] d2d1: Get rid of a FIXME in d2d_d3d_render_target_BeginDraw().
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 3 00:48:21 CDT 2014
---
dlls/d2d1/render_target.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index a7a822d..d6db977 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -434,7 +434,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa
static void STDMETHODCALLTYPE d2d_d3d_render_target_BeginDraw(ID2D1RenderTarget *iface)
{
- FIXME("iface %p stub!\n", iface);
+ TRACE("iface %p.\n", iface);
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_EndDraw(ID2D1RenderTarget *iface,
--
1.7.10.4
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