[PATCH 5/5] d2d1/tests: Add a basic clipping tests.
Henri Verbeet
hverbeet at codeweavers.com
Fri Sep 5 08:51:00 CDT 2014
---
dlls/d2d1/tests/Makefile.in | 5 +
dlls/d2d1/tests/d2d1.c | 337 +++++++++++++++++++++++++++++++++++++++++++
2 files changed, 342 insertions(+)
create mode 100644 dlls/d2d1/tests/Makefile.in
create mode 100644 dlls/d2d1/tests/d2d1.c
diff --git a/dlls/d2d1/tests/Makefile.in b/dlls/d2d1/tests/Makefile.in
new file mode 100644
index 0000000..ae62893
--- /dev/null
+++ b/dlls/d2d1/tests/Makefile.in
@@ -0,0 +1,5 @@
+TESTDLL = d2d1.dll
+IMPORTS = d2d1 d3d10_1 dxguid uuid user32 advapi32
+
+C_SRCS = \
+ d2d1.c
diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
new file mode 100644
index 0000000..2d76331
--- /dev/null
+++ b/dlls/d2d1/tests/d2d1.c
@@ -0,0 +1,337 @@
+/*
+ * Copyright 2014 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#define COBJMACROS
+#include "d2d1.h"
+#include "wincrypt.h"
+#include "wine/test.h"
+
+static void set_point(D2D1_POINT_2F *point, float x, float y)
+{
+ point->x = x;
+ point->y = y;
+}
+
+static void set_rect(D2D1_RECT_F *rect, float left, float top, float right, float bottom)
+{
+ rect->left = left;
+ rect->top = top;
+ rect->right = right;
+ rect->bottom = bottom;
+}
+
+static void set_color(D2D1_COLOR_F *color, float r, float g, float b, float a)
+{
+ color->r = r;
+ color->g = g;
+ color->b = b;
+ color->a = a;
+}
+
+static BOOL compare_sha1(void *data, unsigned int pitch, unsigned int bpp,
+ unsigned int w, unsigned int h, const char *ref_sha1)
+{
+ static const char hex_chars[] = "0123456789abcdef";
+ HCRYPTPROV provider;
+ BYTE hash_data[20];
+ HCRYPTHASH hash;
+ unsigned int i;
+ char sha1[41];
+ BOOL ret;
+
+ ret = CryptAcquireContextW(&provider, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT);
+ ok(ret, "Failed to acquire crypt context.\n");
+ ret = CryptCreateHash(provider, CALG_SHA1, 0, 0, &hash);
+ ok(ret, "Failed to create hash.\n");
+
+ for (i = 0; i < h; ++i)
+ {
+ if (!(ret = CryptHashData(hash, (BYTE *)data + pitch * i, w * bpp, 0)))
+ break;
+ }
+ ok(ret, "Failed to hash data.\n");
+
+ i = sizeof(hash_data);
+ ret = CryptGetHashParam(hash, HP_HASHVAL, hash_data, &i, 0);
+ ok(ret, "Failed to get hash value.\n");
+ ok(i == sizeof(hash_data), "Got unexpected hash size %u.\n", i);
+
+ ret = CryptDestroyHash(hash);
+ ok(ret, "Failed to destroy hash.\n");
+ ret = CryptReleaseContext(provider, 0);
+ ok(ret, "Failed to release crypt context.\n");
+
+ for (i = 0; i < 20; ++i)
+ {
+ sha1[i * 2] = hex_chars[hash_data[i] >> 4];
+ sha1[i * 2 + 1] = hex_chars[hash_data[i] & 0xf];
+ }
+ sha1[40] = 0;
+
+ return !strcmp(ref_sha1, (char *)sha1);
+}
+
+static BOOL compare_surface(IDXGISurface *surface, const char *ref_sha1)
+{
+ D3D10_MAPPED_TEXTURE2D mapped_texture;
+ D3D10_TEXTURE2D_DESC texture_desc;
+ DXGI_SURFACE_DESC surface_desc;
+ ID3D10Resource *src_resource;
+ ID3D10Texture2D *texture;
+ ID3D10Device *device;
+ HRESULT hr;
+ BOOL ret;
+
+ hr = IDXGISurface_GetDevice(surface, &IID_ID3D10Device, (void **)&device);
+ ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
+ hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Resource, (void **)&src_resource);
+ ok(SUCCEEDED(hr), "Failed to query resource interface, hr %#x.\n", hr);
+
+ hr = IDXGISurface_GetDesc(surface, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
+ texture_desc.Width = surface_desc.Width;
+ texture_desc.Height = surface_desc.Height;
+ texture_desc.MipLevels = 1;
+ texture_desc.ArraySize = 1;
+ texture_desc.Format = surface_desc.Format;
+ texture_desc.SampleDesc = surface_desc.SampleDesc;
+ texture_desc.Usage = D3D10_USAGE_STAGING;
+ texture_desc.BindFlags = 0;
+ texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
+ texture_desc.MiscFlags = 0;
+ hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+
+ ID3D10Device_CopyResource(device, (ID3D10Resource *)texture, src_resource);
+ hr = ID3D10Texture2D_Map(texture, 0, D3D10_MAP_READ, 0, &mapped_texture);
+ ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
+ ret = compare_sha1(mapped_texture.pData, mapped_texture.RowPitch, 4,
+ texture_desc.Width, texture_desc.Height, ref_sha1);
+ ID3D10Texture2D_Unmap(texture, 0);
+
+ ID3D10Texture2D_Release(texture);
+ ID3D10Resource_Release(src_resource);
+ ID3D10Device_Release(device);
+
+ return ret;
+}
+
+static ID3D10Device1 *create_device(void)
+{
+ ID3D10Device1 *device;
+
+ if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL,
+ D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device)))
+ return device;
+ if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_WARP, NULL,
+ D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device)))
+ return device;
+ if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL,
+ D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device)))
+ return device;
+
+ return NULL;
+}
+
+static IDXGISwapChain *create_swapchain(ID3D10Device1 *device, HWND window, BOOL windowed)
+{
+ IDXGISwapChain *swapchain;
+ DXGI_SWAP_CHAIN_DESC desc;
+ IDXGIDevice *dxgi_device;
+ IDXGIAdapter *adapter;
+ IDXGIFactory *factory;
+ HRESULT hr;
+
+ hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
+ ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr);
+ hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
+ ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
+ IDXGIDevice_Release(dxgi_device);
+ hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
+ ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr);
+ IDXGIAdapter_Release(adapter);
+
+ desc.BufferDesc.Width = 640;
+ desc.BufferDesc.Height = 480;
+ desc.BufferDesc.RefreshRate.Numerator = 60;
+ desc.BufferDesc.RefreshRate.Denominator = 1;
+ desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ desc.BufferCount = 1;
+ desc.OutputWindow = window;
+ desc.Windowed = windowed;
+ desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+ desc.Flags = 0;
+
+ hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &desc, &swapchain);
+ ok(SUCCEEDED(hr), "Failed to create swapchain, hr %#x.\n", hr);
+ IDXGIFactory_Release(factory);
+
+ return swapchain;
+}
+
+static ID2D1RenderTarget *create_render_target(IDXGISurface *surface)
+{
+ D2D1_RENDER_TARGET_PROPERTIES desc;
+ ID2D1RenderTarget *render_target;
+ ID2D1Factory *factory;
+ HRESULT hr;
+
+ hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory);
+ ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr);
+
+ desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT;
+ desc.pixelFormat.format = DXGI_FORMAT_UNKNOWN;
+ desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
+ desc.dpiX = 0.0f;
+ desc.dpiY = 0.0f;
+ desc.usage = D2D1_RENDER_TARGET_USAGE_NONE;
+ desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
+ hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, surface, &desc, &render_target);
+ ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
+
+ ID2D1Factory_Release(factory);
+
+ return render_target;
+}
+
+static void test_clip(void)
+{
+ IDXGISwapChain *swapchain;
+ D2D1_MATRIX_3X2_F matrix;
+ D2D1_SIZE_U pixel_size;
+ ID2D1RenderTarget *rt;
+ ID3D10Device1 *device;
+ IDXGISurface *surface;
+ D2D1_POINT_2F point;
+ D2D1_COLOR_F color;
+ float dpi_x, dpi_y;
+ D2D1_RECT_F rect;
+ D2D1_SIZE_F size;
+ HWND window;
+ HRESULT hr;
+ static const D2D1_MATRIX_3X2_F identity =
+ {
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ };
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+ window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ swapchain = create_swapchain(device, window, TRUE);
+ hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
+ ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+ rt = create_render_target(surface);
+ ok(!!rt, "Failed to create render target.\n");
+
+ ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
+ ok(dpi_x == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
+ ok(dpi_y == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_y);
+ size = ID2D1RenderTarget_GetSize(rt);
+ ok(size.width == 640.0f, "Got unexpected width %.8e.\n", size.width);
+ ok(size.height == 480.0f, "Got unexpected height %.8e.\n", size.height);
+ pixel_size = ID2D1RenderTarget_GetPixelSize(rt);
+ ok(pixel_size.width == 640, "Got unexpected width %u.\n", pixel_size.width);
+ ok(pixel_size.height == 480, "Got unexpected height %u.\n", pixel_size.height);
+
+ ID2D1RenderTarget_GetTransform(rt, &matrix);
+ ok(!memcmp(&matrix, &identity, sizeof(matrix)),
+ "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
+ matrix._11, matrix._12, matrix._21, matrix._22, matrix._31, matrix._32);
+
+ ID2D1RenderTarget_BeginDraw(rt);
+
+ set_color(&color, 1.0f, 1.0f, 0.0f, 1.0f);
+ ID2D1RenderTarget_Clear(rt, &color);
+
+ ID2D1RenderTarget_SetDpi(rt, 48.0f, 192.0f);
+ ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
+ ok(dpi_x == 48.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
+ ok(dpi_y == 192.0f, "Got unexpected dpi_x %.8e.\n", dpi_y);
+ size = ID2D1RenderTarget_GetSize(rt);
+ ok(size.width == 1280.0f, "Got unexpected width %.8e.\n", size.width);
+ ok(size.height == 240.0f, "Got unexpected height %.8e.\n", size.height);
+ pixel_size = ID2D1RenderTarget_GetPixelSize(rt);
+ ok(pixel_size.width == 640, "Got unexpected width %u.\n", pixel_size.width);
+ ok(pixel_size.height == 480, "Got unexpected height %u.\n", pixel_size.height);
+
+ /* The effective clip rect is the intersection of all currently pushed
+ * clip rects. Clip rects are in DIPs. */
+ set_rect(&rect, 0.0f, 0.0f, 1280.0f, 80.0f);
+ ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
+ set_rect(&rect, 0.0f, 0.0f, 426.0f, 240.0f);
+ ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
+
+ set_color(&color, 0.0f, 1.0f, 0.0f, 1.0f);
+ ID2D1RenderTarget_Clear(rt, &color);
+ ID2D1RenderTarget_PopAxisAlignedClip(rt);
+ ID2D1RenderTarget_PopAxisAlignedClip(rt);
+
+ ID2D1RenderTarget_SetDpi(rt, 0.0f, 0.0f);
+ ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y);
+ ok(dpi_x == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_x);
+ ok(dpi_y == 96.0f, "Got unexpected dpi_y %.8e.\n", dpi_y);
+
+ /* Transformations apply to clip rects, the effective clip rect is the
+ * (axis-aligned) bounding box of the transformed clip rect. */
+ set_point(&point, 320.0f, 240.0f);
+ D2D1MakeRotateMatrix(30.0f, point, &matrix);
+ ID2D1RenderTarget_SetTransform(rt, &matrix);
+ set_rect(&rect, 215.0f, 208.0f, 425.0f, 272.0f);
+ ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
+ set_color(&color, 1.0f, 1.0f, 1.0f, 1.0f);
+ ID2D1RenderTarget_Clear(rt, &color);
+ ID2D1RenderTarget_PopAxisAlignedClip(rt);
+
+ /* Transformations are applied when pushing the clip rect, transformations
+ * set afterwards have no effect on the current clip rect. This includes
+ * SetDpi(). */
+ ID2D1RenderTarget_SetTransform(rt, &identity);
+ set_rect(&rect, 427.0f, 320.0f, 640.0f, 480.0f);
+ ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
+ ID2D1RenderTarget_SetTransform(rt, &matrix);
+ ID2D1RenderTarget_SetDpi(rt, 48.0f, 192.0f);
+ set_color(&color, 1.0f, 0.0f, 0.0f, 1.0f);
+ ID2D1RenderTarget_Clear(rt, &color);
+ ID2D1RenderTarget_PopAxisAlignedClip(rt);
+
+ hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
+ ok(compare_surface(surface, "035a44d4198d6e422e9de6185b5b2c2bac5e33c9"), "Surface does not match.\n");
+
+ ID2D1RenderTarget_Release(rt);
+ IDXGISurface_Release(surface);
+ IDXGISwapChain_Release(swapchain);
+ ID3D10Device1_Release(device);
+ DestroyWindow(window);
+}
+
+START_TEST(d2d1)
+{
+ test_clip();
+}
--
1.7.10.4
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