[PATCH 5/5] d3d10core: Set the initial sample mask to D3D10_DEFAULT_SAMPLE_MASK.
Henri Verbeet
hverbeet at codeweavers.com
Thu Sep 18 03:56:29 CDT 2014
---
dlls/d3d10core/device.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index a1ecd5c..5bdb8af 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -2328,6 +2328,7 @@ HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
device->blend_factor[1] = 1.0f;
device->blend_factor[2] = 1.0f;
device->blend_factor[3] = 1.0f;
+ device->sample_mask = D3D10_DEFAULT_SAMPLE_MASK;
if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
{
--
1.7.10.4
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