[PATCH 1/6] ddraw/tests: Fix ddraw2 test_lighting() cleanup code.
Matteo Bruni
mbruni at codeweavers.com
Wed Apr 22 12:30:32 CDT 2015
---
dlls/ddraw/tests/ddraw2.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index 6ed3b0e..11248f5 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -6639,6 +6639,8 @@ static void test_lighting(void)
ok(color == tests[i].expected, "%s has color 0x%08x.\n", tests[i].message, color);
}
+ hr = IDirect3DViewport2_DeleteLight(viewport, light);
+ ok(SUCCEEDED(hr), "Failed to remove a light from the viewport, hr %#x.\n", hr);
IDirect3DLight_Release(light);
destroy_material(material);
destroy_viewport(device, viewport);
@@ -6646,7 +6648,7 @@ static void test_lighting(void)
refcount = IDirect3DDevice2_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D2_Release(d3d);
- IDirectDraw2_Release(ddraw);
+ refcount = IDirectDraw2_Release(ddraw);
ok(!refcount, "Ddraw object has %u references left.\n", refcount);
DestroyWindow(window);
}
--
2.0.5
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