[PATCH 5/5] wined3d: Also free the input signature in shader_cleanup() (Valgrind).
Henri Verbeet
hverbeet at codeweavers.com
Fri Apr 24 12:31:39 CDT 2015
---
dlls/wined3d/shader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 7d0c47b..2f9ec82 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1793,6 +1793,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
static void shader_cleanup(struct wined3d_shader *shader)
{
HeapFree(GetProcessHeap(), 0, shader->output_signature.elements);
+ HeapFree(GetProcessHeap(), 0, shader->input_signature.elements);
HeapFree(GetProcessHeap(), 0, shader->signature_strings);
shader->device->shader_backend->shader_destroy(shader);
HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf);
--
1.7.10.4
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