[PATCH 3/5] d2d1/tests: Add a test for bitmap brushes.
Henri Verbeet
hverbeet at codeweavers.com
Fri Apr 24 12:31:37 CDT 2015
---
dlls/d2d1/tests/d2d1.c | 140 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 140 insertions(+)
diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index 3285acb..357a518 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -46,6 +46,12 @@ static void set_color(D2D1_COLOR_F *color, float r, float g, float b, float a)
color->a = a;
}
+static void set_size_u(D2D1_SIZE_U *size, unsigned int w, unsigned int h)
+{
+ size->width = w;
+ size->height = h;
+}
+
static void set_matrix_identity(D2D1_MATRIX_3X2_F *matrix)
{
matrix->_11 = 1.0f;
@@ -685,9 +691,143 @@ static void test_color_brush(void)
DestroyWindow(window);
}
+static void test_bitmap_brush(void)
+{
+ D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode;
+ D2D1_MATRIX_3X2_F matrix, tmp_matrix;
+ D2D1_BITMAP_PROPERTIES bitmap_desc;
+ ID2D1Bitmap *bitmap, *tmp_bitmap;
+ D2D1_RECT_F src_rect, dst_rect;
+ D2D1_EXTEND_MODE extend_mode;
+ IDXGISwapChain *swapchain;
+ ID2D1BitmapBrush *brush;
+ ID2D1RenderTarget *rt;
+ ID3D10Device1 *device;
+ IDXGISurface *surface;
+ D2D1_COLOR_F color;
+ D2D1_SIZE_U size;
+ ULONG refcount;
+ float opacity;
+ HWND window;
+ HRESULT hr;
+
+ static const DWORD bitmap_data[] =
+ {
+ 0xffff0000, 0xffffff00, 0xff00ff00, 0xff00ffff,
+ 0xff0000ff, 0xffff00ff, 0xff000000, 0xff7f7f7f,
+ 0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
+ 0xffffffff, 0xff000000, 0xff000000, 0xff000000,
+ };
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+ window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ swapchain = create_swapchain(device, window, TRUE);
+ hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
+ ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+ rt = create_render_target(surface);
+ ok(!!rt, "Failed to create render target.\n");
+
+ ID2D1RenderTarget_SetDpi(rt, 192.0f, 48.0f);
+ ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED);
+
+ set_size_u(&size, 4, 4);
+ bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
+ bitmap_desc.dpiX = 96.0f;
+ bitmap_desc.dpiY = 96.0f;
+ hr = ID2D1RenderTarget_CreateBitmap(rt, size, bitmap_data, 4 * sizeof(*bitmap_data), &bitmap_desc, &bitmap);
+ ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr);
+
+ /* Creating a brush with a NULL bitmap crashes on Vista, but works fine on
+ * Windows 7+. */
+ hr = ID2D1RenderTarget_CreateBitmapBrush(rt, bitmap, NULL, NULL, &brush);
+ ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
+ ID2D1BitmapBrush_GetBitmap(brush, &tmp_bitmap);
+ ok(tmp_bitmap == bitmap, "Got unexpected bitmap %p, expected %p.\n", tmp_bitmap, bitmap);
+ ID2D1Bitmap_Release(tmp_bitmap);
+ opacity = ID2D1BitmapBrush_GetOpacity(brush);
+ ok(opacity == 1.0f, "Got unexpected opacity %.8e.\n", opacity);
+ set_matrix_identity(&matrix);
+ ID2D1BitmapBrush_GetTransform(brush, &tmp_matrix);
+ ok(!memcmp(&tmp_matrix, &matrix, sizeof(matrix)),
+ "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n",
+ tmp_matrix._11, tmp_matrix._12, tmp_matrix._21,
+ tmp_matrix._22, tmp_matrix._31, tmp_matrix._32);
+ extend_mode = ID2D1BitmapBrush_GetExtendModeX(brush);
+ ok(extend_mode == D2D1_EXTEND_MODE_CLAMP, "Got unexpected extend mode %#x.\n", extend_mode);
+ extend_mode = ID2D1BitmapBrush_GetExtendModeY(brush);
+ ok(extend_mode == D2D1_EXTEND_MODE_CLAMP, "Got unexpected extend mode %#x.\n", extend_mode);
+ interpolation_mode = ID2D1BitmapBrush_GetInterpolationMode(brush);
+ ok(interpolation_mode == D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
+ "Got unexpected interpolation mode %#x.\n", interpolation_mode);
+ ID2D1BitmapBrush_Release(brush);
+
+ hr = ID2D1RenderTarget_CreateBitmapBrush(rt, bitmap, NULL, NULL, &brush);
+ ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
+ set_matrix_identity(&matrix);
+ translate_matrix(&matrix, 40.0f, 120.0f);
+ scale_matrix(&matrix, 20.0f, 60.0f);
+ ID2D1BitmapBrush_SetTransform(brush, &matrix);
+ ID2D1BitmapBrush_SetInterpolationMode(brush, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR);
+
+ ID2D1RenderTarget_BeginDraw(rt);
+
+ set_color(&color, 0.0f, 0.0f, 1.0f, 1.0f);
+ ID2D1RenderTarget_Clear(rt, &color);
+
+ set_rect(&dst_rect, 40.0f, 120.0f, 120.0f, 360.0f);
+ ID2D1RenderTarget_FillRectangle(rt, &dst_rect, (ID2D1Brush *)brush);
+
+ set_matrix_identity(&matrix);
+ scale_matrix(&matrix, 0.5f, 2.0f);
+ translate_matrix(&matrix, 320.0f, 240.0f);
+ rotate_matrix(&matrix, M_PI / 4.0f);
+ ID2D1RenderTarget_SetTransform(rt, &matrix);
+ set_matrix_identity(&matrix);
+ translate_matrix(&matrix, -80.0f, -60.0f);
+ scale_matrix(&matrix, 40.0f, 30.0f);
+ ID2D1BitmapBrush_SetTransform(brush, &matrix);
+ ID2D1BitmapBrush_SetOpacity(brush, 0.75f);
+ set_rect(&dst_rect, -80.0f, -60.0f, 80.0f, 60.0f);
+ ID2D1RenderTarget_FillRectangle(rt, &dst_rect, (ID2D1Brush *)brush);
+
+ set_matrix_identity(&matrix);
+ translate_matrix(&matrix, 200.0f, 120.0f);
+ scale_matrix(&matrix, 20.0f, 60.0f);
+ ID2D1RenderTarget_SetTransform(rt, &matrix);
+ ID2D1RenderTarget_DrawBitmap(rt, bitmap, NULL, 0.25f,
+ D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL);
+ set_rect(&dst_rect, -4.0f, 12.0f, -8.0f, 8.0f);
+ ID2D1RenderTarget_DrawBitmap(rt, bitmap, &dst_rect, 0.75f,
+ D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL);
+ set_rect(&dst_rect, 0.0f, 8.0f, 4.0f, 12.0f);
+ set_rect(&src_rect, 2.0f, 1.0f, 4.0f, 3.0f);
+ ID2D1RenderTarget_DrawBitmap(rt, bitmap, &dst_rect, 1.0f,
+ D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, &src_rect);
+
+ hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
+ ok(compare_surface(surface, "393636185359a550d459e1e5f0e25411814f724c"), "Surface does not match.\n");
+
+ ID2D1BitmapBrush_Release(brush);
+ refcount = ID2D1Bitmap_Release(bitmap);
+ ok(!refcount, "Bitmap has %u references left.\n", refcount);
+ ID2D1RenderTarget_Release(rt);
+ IDXGISurface_Release(surface);
+ IDXGISwapChain_Release(swapchain);
+ ID3D10Device1_Release(device);
+ DestroyWindow(window);
+}
+
START_TEST(d2d1)
{
test_clip();
test_state_block();
test_color_brush();
+ test_bitmap_brush();
}
--
1.7.10.4
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