ddraw/tests: Fix compilation on systems that don't support nameless unions.
Francois Gouget
fgouget at free.fr
Sat Apr 25 02:52:46 CDT 2015
---
dlls/ddraw/tests/ddraw1.c | 10 +++++-----
dlls/ddraw/tests/ddraw2.c | 10 +++++-----
dlls/ddraw/tests/ddraw4.c | 10 +++++-----
3 files changed, 15 insertions(+), 15 deletions(-)
diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index ab6bf36..839b2b7 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -5612,11 +5612,11 @@ static void test_lighting(void)
memset(&light_desc, 0, sizeof(light_desc));
light_desc.dwSize = sizeof(light_desc);
light_desc.dltType = D3DLIGHT_DIRECTIONAL;
- U1(U(light_desc).dcvColor).r = 0.0f;
- U2(U(light_desc).dcvColor).g = 0.0f;
- U3(U(light_desc).dcvColor).b = 1.0f;
- U4(U(light_desc).dcvColor).a = 1.0f;
- light_desc.dvDirection.z = 1.0f;
+ U1(light_desc.dcvColor).r = 0.0f;
+ U2(light_desc.dcvColor).g = 0.0f;
+ U3(light_desc.dcvColor).b = 1.0f;
+ U4(light_desc.dcvColor).a = 1.0f;
+ U3(light_desc.dvDirection).z = 1.0f;
hr = IDirect3DLight_SetLight(light, &light_desc);
ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr);
hr = IDirect3DViewport_AddLight(viewport, light);
diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index 11248f5..42f65bc 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -6587,11 +6587,11 @@ static void test_lighting(void)
memset(&light_desc, 0, sizeof(light_desc));
light_desc.dwSize = sizeof(light_desc);
light_desc.dltType = D3DLIGHT_DIRECTIONAL;
- U1(U(light_desc).dcvColor).r = 0.0f;
- U2(U(light_desc).dcvColor).g = 0.0f;
- U3(U(light_desc).dcvColor).b = 1.0f;
- U4(U(light_desc).dcvColor).a = 1.0f;
- light_desc.dvDirection.z = 1.0f;
+ U1(light_desc.dcvColor).r = 0.0f;
+ U2(light_desc.dcvColor).g = 0.0f;
+ U3(light_desc.dcvColor).b = 1.0f;
+ U4(light_desc.dcvColor).a = 1.0f;
+ U3(light_desc.dvDirection).z = 1.0f;
hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)&light_desc);
ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr);
hr = IDirect3DViewport2_AddLight(viewport, light);
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index aedc11c..ddb7a1d 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -3938,11 +3938,11 @@ static void test_lighting(void)
memset(&light_desc, 0, sizeof(light_desc));
light_desc.dwSize = sizeof(light_desc);
light_desc.dltType = D3DLIGHT_DIRECTIONAL;
- U1(U(light_desc).dcvColor).r = 1.0f;
- U2(U(light_desc).dcvColor).g = 1.0f;
- U3(U(light_desc).dcvColor).b = 1.0f;
- U4(U(light_desc).dcvColor).a = 1.0f;
- light_desc.dvDirection.z = 1.0f;
+ U1(light_desc.dcvColor).r = 1.0f;
+ U2(light_desc.dcvColor).g = 1.0f;
+ U3(light_desc.dcvColor).b = 1.0f;
+ U4(light_desc.dcvColor).a = 1.0f;
+ U3(light_desc.dvDirection).z = 1.0f;
hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)&light_desc);
ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr);
hr = IDirect3DViewport3_AddLight(viewport, light);
--
2.1.4
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