[PATCH 1/5] d3d9/tests: Add spotlight and light range tests. (v2)
Matteo Bruni
mbruni at codeweavers.com
Tue Apr 28 18:38:16 CDT 2015
v2: Use M_PI from math.h.
---
dlls/d3d9/tests/visual.c | 71 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 71 insertions(+)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 14b80d5..23050d6 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -28,6 +28,8 @@
* causes visible results in games can be tested in a way that does not depend on pixel exactness
*/
+#include <math.h>
+
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
@@ -569,6 +571,33 @@ static void test_specular_lighting(void)
100.0f,
0.0f,
0.0f, 0.0f, 1.0f,
+ },
+ spot =
+ {
+ D3DLIGHT_SPOT,
+ {0.0f, 0.0f, 0.0f, 0.0f},
+ {1.0f, 1.0f, 1.0f, 0.0f},
+ {0.0f, 0.0f, 0.0f, 0.0f},
+ {0.0f, 0.0f, 0.0f},
+ {0.0f, 0.0f, 1.0f},
+ 100.0f,
+ 1.0f,
+ 0.0f, 0.0f, 1.0f,
+ M_PI / 12.0f, M_PI / 3.0f
+ },
+ /* The chosen range value makes the test fail when using a manhattan
+ * distance metric vs the correct euclidean distance. */
+ point_range =
+ {
+ D3DLIGHT_POINT,
+ {0.0f, 0.0f, 0.0f, 0.0f},
+ {1.0f, 1.0f, 1.0f, 0.0f},
+ {0.0f, 0.0f, 0.0f, 0.0f},
+ {0.0f, 0.0f, 0.0f},
+ {0.0f, 0.0f, 0.0f},
+ 1.2f,
+ 0.0f,
+ 0.0f, 0.0f, 1.0f,
};
static const struct expected_color
{
@@ -622,6 +651,42 @@ static void test_specular_lighting(void)
{160, 360, 0x00000000},
{320, 360, 0x00070707},
{480, 360, 0x00000000},
+ },
+ expected_spot[] =
+ {
+ {160, 120, 0x00000000},
+ {320, 120, 0x00141414},
+ {480, 120, 0x00000000},
+ {160, 240, 0x00141414},
+ {320, 240, 0x00ffffff},
+ {480, 240, 0x00141414},
+ {160, 360, 0x00000000},
+ {320, 360, 0x00141414},
+ {480, 360, 0x00000000},
+ },
+ expected_spot_local[] =
+ {
+ {160, 120, 0x00000000},
+ {320, 120, 0x00020202},
+ {480, 120, 0x00000000},
+ {160, 240, 0x00020202},
+ {320, 240, 0x00ffffff},
+ {480, 240, 0x00020202},
+ {160, 360, 0x00000000},
+ {320, 360, 0x00020202},
+ {480, 360, 0x00000000},
+ },
+ expected_point_range[] =
+ {
+ {160, 120, 0x00000000},
+ {320, 120, 0x005a5a5a},
+ {480, 120, 0x00000000},
+ {160, 240, 0x005a5a5a},
+ {320, 240, 0x00ffffff},
+ {480, 240, 0x005a5a5a},
+ {160, 360, 0x00000000},
+ {320, 360, 0x005a5a5a},
+ {480, 360, 0x00000000},
};
static const struct
{
@@ -640,6 +705,12 @@ static void test_specular_lighting(void)
sizeof(expected_point) / sizeof(expected_point[0])},
{&point, TRUE, expected_point_local,
sizeof(expected_point_local) / sizeof(expected_point_local[0])},
+ {&spot, FALSE, expected_spot,
+ sizeof(expected_spot) / sizeof(expected_spot[0])},
+ {&spot, TRUE, expected_spot_local,
+ sizeof(expected_spot_local) / sizeof(expected_spot_local[0])},
+ {&point_range, FALSE, expected_point_range,
+ sizeof(expected_point_range) / sizeof(expected_point_range[0])},
};
IDirect3DDevice9 *device;
D3DMATERIAL9 material;
--
2.0.5
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