[PATCH 5/5] d2d1: Implement d2d_text_renderer_DrawInlineObject().
Henri Verbeet
hverbeet at codeweavers.com
Tue Aug 18 04:24:13 CDT 2015
---
dlls/d2d1/render_target.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 7d80ef5..61233cb 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -1483,10 +1483,10 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawStrikethrough(IDWriteText
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawInlineObject(IDWriteTextRenderer *iface, void *ctx,
float origin_x, float origin_y, IDWriteInlineObject *object, BOOL is_sideways, BOOL is_rtl, IUnknown *effect)
{
- FIXME("iface %p, ctx %p, origin_x %.8e, origin_y %.8e, object %p, is_sideways %#x, is_rtl %#x, effect %p stub!\n",
+ TRACE("iface %p, ctx %p, origin_x %.8e, origin_y %.8e, object %p, is_sideways %#x, is_rtl %#x, effect %p.\n",
iface, ctx, origin_x, origin_y, object, is_sideways, is_rtl, effect);
- return E_NOTIMPL;
+ return IDWriteInlineObject_Draw(object, ctx, iface, origin_x, origin_y, is_sideways, is_rtl, effect);
}
static const struct IDWriteTextRendererVtbl d2d_text_renderer_vtbl =
--
2.1.4
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