[PATCH 3/5] d3d11: Make "layers" static in D3D11CoreRegisterLayers().
Henri Verbeet
hverbeet at codeweavers.com
Tue Aug 25 05:48:47 CDT 2015
---
dlls/d3d11/d3d11_main.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/d3d11_main.c b/dlls/d3d11/d3d11_main.c
index e3d09a1..40c4a5f 100644
--- a/dlls/d3d11/d3d11_main.c
+++ b/dlls/d3d11/d3d11_main.c
@@ -103,7 +103,7 @@ static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_ba
HRESULT WINAPI D3D11CoreRegisterLayers(void)
{
- const struct dxgi_device_layer layers[] =
+ static const struct dxgi_device_layer layers[] =
{
{DXGI_DEVICE_LAYER_D3D10_DEVICE, layer_init, layer_get_size, layer_create},
};
--
2.1.4
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