[PATCH 3/5] d3d11: Make "layers" static in D3D11CoreRegisterLayers().

Henri Verbeet hverbeet at codeweavers.com
Tue Aug 25 05:48:47 CDT 2015


---
 dlls/d3d11/d3d11_main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d11/d3d11_main.c b/dlls/d3d11/d3d11_main.c
index e3d09a1..40c4a5f 100644
--- a/dlls/d3d11/d3d11_main.c
+++ b/dlls/d3d11/d3d11_main.c
@@ -103,7 +103,7 @@ static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_ba
 
 HRESULT WINAPI D3D11CoreRegisterLayers(void)
 {
-    const struct dxgi_device_layer layers[] =
+    static const struct dxgi_device_layer layers[] =
     {
         {DXGI_DEVICE_LAYER_D3D10_DEVICE, layer_init, layer_get_size, layer_create},
     };
-- 
2.1.4




More information about the wine-patches mailing list