[PATCH 1/5] wined3d: Call glReadBuffer() through the appropriate function pointer.
Matteo Bruni
mbruni at codeweavers.com
Mon Feb 9 14:19:49 CST 2015
---
dlls/wined3d/context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index b3fa5a1..843905a 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -437,7 +437,7 @@ static void context_apply_fbo_entry(struct wined3d_context *context, GLenum targ
/* Set valid read and draw buffer bindings to satisfy pedantic pre-ES2_compatibility
* GL contexts requirements. */
- glReadBuffer(GL_NONE);
+ gl_info->gl_ops.gl.p_glReadBuffer(GL_NONE);
context_set_draw_buffer(context, GL_NONE);
if (target != GL_FRAMEBUFFER)
{
--
2.0.5
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