[PATCH 5/5] d3d9/tests: Test upload of user memory textures.
Matteo Bruni
mbruni at codeweavers.com
Tue Feb 10 13:14:52 CST 2015
---
dlls/d3d9/tests/d3d9ex.c | 131 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 131 insertions(+)
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index 1d16ccf..d1f8394 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -42,6 +42,81 @@ struct device_desc
DWORD flags;
};
+static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
+{
+ if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
+ return FALSE;
+ c1 >>= 8;
+ c2 >>= 8;
+ if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
+ return FALSE;
+ c1 >>= 8;
+ c2 >>= 8;
+ if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
+ return FALSE;
+ c1 >>= 8;
+ c2 >>= 8;
+ if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
+ return FALSE;
+ return TRUE;
+}
+
+static DWORD get_pixel_color(IDirect3DDevice9Ex *device, unsigned int x, unsigned int y)
+{
+ DWORD ret;
+ IDirect3DSurface9 *surf = NULL, *target = NULL;
+ HRESULT hr;
+ D3DLOCKED_RECT locked_rect;
+ RECT rect = {x, y, x+1, y+1};
+
+ hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 640, 480,
+ D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL);
+ if (FAILED(hr) || !surf)
+ {
+ trace("Can't create an offscreen plain surface to read the render target data, hr %#x.\n", hr);
+ return 0xdeadbeef;
+ }
+
+ hr = IDirect3DDevice9Ex_GetRenderTarget(device, 0, &target);
+ if (FAILED(hr))
+ {
+ trace("Can't get the render target, hr %#x.\n", hr);
+ ret = 0xdeadbeed;
+ goto out;
+ }
+
+ hr = IDirect3DDevice9Ex_GetRenderTargetData(device, target, surf);
+ if (FAILED(hr))
+ {
+ trace("Can't read the render target data, hr %#x.\n", hr);
+ ret = 0xdeadbeec;
+ goto out;
+ }
+
+ hr = IDirect3DSurface9_LockRect(surf, &locked_rect, &rect, D3DLOCK_READONLY);
+ if (FAILED(hr))
+ {
+ trace("Can't lock the offscreen surface, hr %#x.\n", hr);
+ ret = 0xdeadbeeb;
+ goto out;
+ }
+
+ /* Remove the X channel for now. DirectX and OpenGL have different
+ * ideas how to treat it apparently, and it isn't really important
+ * for these tests. */
+ ret = ((DWORD *)locked_rect.pBits)[0] & 0x00ffffff;
+ hr = IDirect3DSurface9_UnlockRect(surf);
+ if (FAILED(hr))
+ trace("Can't unlock the offscreen surface, hr %#x.\n", hr);
+
+out:
+ if (target)
+ IDirect3DSurface9_Release(target);
+ if (surf)
+ IDirect3DSurface9_Release(surf);
+ return ret;
+}
+
static HWND create_window(void)
{
WNDCLASSA wc = {0};
@@ -576,6 +651,18 @@ out:
static void test_user_memory(void)
{
+ static const struct
+ {
+ float x, y, z;
+ float u, v;
+ }
+ quad[] =
+ {
+ {-1.0f, -1.0f, 0.0f, 0.0f, 1.0f},
+ {-1.0f, 1.0f, 0.0f, 0.0f, 0.0f},
+ { 1.0f, -1.0f, 0.0f, 1.0f, 1.0f},
+ { 1.0f, 1.0f, 0.0f, 1.0f, 0.0f},
+ };
IDirect3DDevice9Ex *device;
IDirect3DTexture9 *texture;
IDirect3DCubeTexture9 *cube_texture;
@@ -588,7 +675,10 @@ static void test_user_memory(void)
HWND window;
HRESULT hr;
void *mem;
+ char *ptr;
D3DCAPS9 caps;
+ unsigned int x, y;
+ D3DCOLOR color;
window = create_window();
if (!(device = create_device(window, NULL)))
@@ -675,6 +765,47 @@ static void test_user_memory(void)
D3DPOOL_SCRATCH, &surface, &mem, 0);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+ ptr = mem;
+ for (y = 0; y < 33; ++y)
+ for (x = 0; x < 33; ++x)
+ *ptr++ = x * 255 / 32;
+
+ hr = IDirect3DDevice9Ex_CreateTexture(device, 33, 33, 1, 0, D3DFMT_L8,
+ D3DPOOL_SYSTEMMEM, &texture, &mem);
+ ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
+ ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
+ ok(locked_rect.Pitch == 33, "Got unexpected pitch %d.\n", locked_rect.Pitch);
+ ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
+ hr = IDirect3DTexture9_UnlockRect(texture, 0);
+ ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
+ ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
+ ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
+
+ hr = IDirect3DDevice9Ex_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = get_pixel_color(device, 320, 240);
+ ok(color_match(color, 0x007f7f7f, 2),
+ "Got unexpected color 0x%08x.\n", color);
+ hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
+ ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
+ IDirect3DTexture9_Release(texture);
HeapFree(GetProcessHeap(), 0, mem);
refcount = IDirect3DDevice9Ex_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
--
2.0.5
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