[PATCH 4/6] d3d9/tests: Test rhw depth clip with z enabled but no depth buffer set.
Stefan Dösinger
stefan at codeweavers.com
Wed Feb 11 14:53:51 CST 2015
Ddraw's behavior is different. It clips geometry outside the near and
far clip planes when the Z test is enabled but no depth stencil attached
to the render target. Since d3d9's behavior is our current behavior I am
not adding a test for this until we find an application that has a
problem with this.
---
dlls/d3d9/tests/visual.c | 67 ++++++++++++++++++++++++++++++++----------------
1 file changed, 45 insertions(+), 22 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 1f42f5a..bf38210 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -15449,6 +15449,8 @@ static void zenable_test(void)
HRESULT hr;
UINT x, y;
UINT i, j;
+ UINT test;
+ IDirect3DSurface9 *ds;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
@@ -15460,34 +15462,55 @@ static void zenable_test(void)
goto done;
}
- hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
- ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
- hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
- ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
-
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0f, 0);
- ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
- hr = IDirect3DDevice9_BeginScene(device);
- ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
- hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, tquad, sizeof(*tquad));
- ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
- hr = IDirect3DDevice9_EndScene(device);
- ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_GetDepthStencilSurface(device, &ds);
+ ok(SUCCEEDED(hr), "Failed to get depth stencil surface, hr %#x.\n", hr);
- for (i = 0; i < 4; ++i)
+ for (test = 0; test < 2; ++test)
{
- for (j = 0; j < 4; ++j)
+ if (!test)
{
- x = 80 * ((2 * j) + 1);
- y = 60 * ((2 * i) + 1);
- color = getPixelColor(device, x, y);
- ok(color_match(color, 0x0000ff00, 1),
- "Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color);
+ hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
+ ok(SUCCEEDED(hr), "Failed to set depth stencil surface, hr %#x.\n", hr);
+ }
+ else
+ {
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
+ ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds);
+ ok(SUCCEEDED(hr), "Failed to set depth stencil surface, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
}
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
+ ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, tquad, sizeof(*tquad));
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ for (i = 0; i < 4; ++i)
+ {
+ for (j = 0; j < 4; ++j)
+ {
+ x = 80 * ((2 * j) + 1);
+ y = 60 * ((2 * i) + 1);
+ color = getPixelColor(device, x, y);
+ ok(color_match(color, 0x0000ff00, 1),
+ "Expected color 0x0000ff00 at %u, %u, got 0x%08x, test %u.\n",
+ x, y, color, test);
+ }
+ }
+
+ hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to present backbuffer, hr %#x.\n", hr);
}
- hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
- ok(SUCCEEDED(hr), "Failed to present backbuffer, hr %#x.\n", hr);
+ IDirect3DSurface9_Release(ds);
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
--
2.0.5
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