[PATCH 2/5] wined3d: Use the core version of the INCR_WRAP and DECR_WRAP tokens.
Matteo Bruni
mbruni at codeweavers.com
Tue Feb 24 06:38:17 CST 2015
---
dlls/wined3d/state.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 961f651..ccfe667 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -786,9 +786,9 @@ static GLenum gl_stencil_op(enum wined3d_stencil_op op)
case WINED3D_STENCIL_OP_INVERT:
return GL_INVERT;
case WINED3D_STENCIL_OP_INCR:
- return GL_INCR_WRAP_EXT;
+ return GL_INCR_WRAP;
case WINED3D_STENCIL_OP_DECR:
- return GL_DECR_WRAP_EXT;
+ return GL_DECR_WRAP;
default:
FIXME("Unrecognized stencil op %#x.\n", op);
return GL_KEEP;
--
2.0.5
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