[PATCH 3/5] d3d10core: Implement d3d10_input_layout_SetPrivateData().
Henri Verbeet
hverbeet at codeweavers.com
Wed Feb 25 02:34:08 CST 2015
---
dlls/d3d10core/d3d10core_private.h | 1 +
dlls/d3d10core/inputlayout.c | 12 ++++++++++--
2 files changed, 11 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 5544dc7..e03a5cb 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -185,6 +185,7 @@ struct d3d10_input_layout
ID3D10InputLayout ID3D10InputLayout_iface;
LONG refcount;
+ struct wined3d_private_store private_store;
struct wined3d_vertex_declaration *wined3d_decl;
};
diff --git a/dlls/d3d10core/inputlayout.c b/dlls/d3d10core/inputlayout.c
index 8350875..79ebea3 100644
--- a/dlls/d3d10core/inputlayout.c
+++ b/dlls/d3d10core/inputlayout.c
@@ -174,10 +174,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLa
static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
REFGUID guid, UINT data_size, const void *data)
{
- FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+ struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
+
+ TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
- return E_NOTIMPL;
+ return d3d10_set_private_data(&layout->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface,
@@ -203,6 +205,9 @@ static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl =
static void STDMETHODCALLTYPE d3d10_input_layout_wined3d_object_destroyed(void *parent)
{
+ struct d3d10_input_layout *layout = parent;
+
+ wined3d_private_store_cleanup(&layout->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
@@ -221,12 +226,14 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_
layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl;
layout->refcount = 1;
+ wined3d_private_store_init(&layout->private_store);
hr = d3d10_input_layout_to_wined3d_declaration(element_descs, element_count,
shader_byte_code, shader_byte_code_length, &wined3d_elements, &wined3d_element_count);
if (FAILED(hr))
{
WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
+ wined3d_private_store_cleanup(&layout->private_store);
return hr;
}
@@ -236,6 +243,7 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_
if (FAILED(hr))
{
WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
+ wined3d_private_store_cleanup(&layout->private_store);
return hr;
}
--
1.7.10.4
More information about the wine-patches
mailing list