[PATCH 2/5] d3d10core: Implement d3d10_pixel_shader_SetPrivateData().
Henri Verbeet
hverbeet at codeweavers.com
Fri Feb 27 05:29:43 CST 2015
---
dlls/d3d10core/d3d10core_private.h | 1 +
dlls/d3d10core/shader.c | 12 ++++++++++--
2 files changed, 11 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 8526cf2..1756afc 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -229,6 +229,7 @@ struct d3d10_pixel_shader
ID3D10PixelShader ID3D10PixelShader_iface;
LONG refcount;
+ struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D10Device1 *device;
};
diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c
index dbd6132..cdd0608 100644
--- a/dlls/d3d10core/shader.c
+++ b/dlls/d3d10core/shader.c
@@ -560,10 +560,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelSh
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
- FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+ struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
+
+ TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
- return E_NOTIMPL;
+ return d3d10_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface,
@@ -589,6 +591,9 @@ static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
static void STDMETHODCALLTYPE d3d10_pixel_shader_wined3d_object_destroyed(void *parent)
{
+ struct d3d10_pixel_shader *shader = parent;
+
+ wined3d_private_store_cleanup(&shader->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
@@ -608,12 +613,14 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_
shader->ID3D10PixelShader_iface.lpVtbl = &d3d10_pixel_shader_vtbl;
shader->refcount = 1;
+ wined3d_private_store_init(&shader->private_store);
shader_info.input_signature = &input_signature;
shader_info.output_signature = &output_signature;
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
{
ERR("Failed to extract shader, hr %#x.\n", hr);
+ wined3d_private_store_cleanup(&shader->private_store);
return hr;
}
@@ -629,6 +636,7 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_
if (FAILED(hr))
{
WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
+ wined3d_private_store_cleanup(&shader->private_store);
return E_INVALIDARG;
}
--
1.7.10.4
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