[PATCH 1/2] d3d9/tests: fix volume_dxt5_test getPixelColor check.
Axel Davy
axel.davy at ens.fr
Wed Jan 7 07:21:48 CST 2015
getPixelColor should be called before Present,
because the device swapchain was created with discard mode.
Signed-off-by: Axel Davy <axel.davy at ens.fr>
---
dlls/d3d9/tests/visual.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index acc3a44..a656a0d 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -15991,8 +15991,6 @@ static void volume_dxt5_test(void)
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
- hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
- ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
for (i = 0; i < 4; i++)
{
color = getPixelColor(device, 80 + 160 * i, 240);
@@ -16000,6 +15998,8 @@ static void volume_dxt5_test(void)
"Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i);
}
+ hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
IDirect3DVolumeTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
--
2.1.0
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