[PATCH 2/2] d3d8/tests: Fix test_3dc_formats getPixelColor check.
Axel Davy
axel.davy at ens.fr
Sun Jan 11 04:29:14 CST 2015
getPixelColor should be called before Present, because the device
swapchain was created with discard mode.
Signed-off-by: Axel Davy <axel.davy at ens.fr>
---
dlls/d3d8/tests/visual.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 68c3319..e47e6a8 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -5197,8 +5197,6 @@ static void test_3dc_formats(void)
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
- hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
- ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
for (i = 0; i < 4; ++i)
{
color = getPixelColor(device, expected_colors[i].position.x, expected_colors[i].position.y);
@@ -5207,6 +5205,8 @@ static void test_3dc_formats(void)
expected_colors[i].amd, expected_colors[i].nvidia, color, i);
}
+ hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
IDirect3DTexture8_Release(ati2n_texture);
IDirect3DTexture8_Release(ati1n_texture);
refcount = IDirect3DDevice8_Release(device);
--
2.1.0
More information about the wine-patches
mailing list