[PATCH 2/5] wined3d: Don't normalize R8G8B8A8_UINT attributes.
Matteo Bruni
mbruni at codeweavers.com
Wed Jan 21 11:32:33 CST 2015
---
dlls/wined3d/state.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 7f65998..3c204ca 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4279,7 +4279,7 @@ static void load_numbered_arrays(struct wined3d_context *context,
break;
case WINED3DFMT_R8G8B8A8_UINT:
- GL_EXTCALL(glVertexAttrib4NubvARB(i, ptr));
+ GL_EXTCALL(glVertexAttrib4ubvARB(i, ptr));
break;
case WINED3DFMT_B8G8R8A8_UNORM:
if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
--
2.0.5
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