[PATCH 4/5] d2d1: Implement d2d_text_renderer_GetPixelsPerDip().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jul 9 07:22:13 CDT 2015
---
dlls/d2d1/render_target.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 5063b6b..79de9e7 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -1337,9 +1337,13 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetCurrentTransform(IDWriteTe
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetPixelsPerDip(IDWriteTextRenderer *iface, void *ctx, float *ppd)
{
- FIXME("iface %p, ctx %p, ppd %p stub!\n", iface, ctx, ppd);
+ struct d2d_d3d_render_target *render_target = impl_from_IDWriteTextRenderer(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, ctx %p, ppd %p.\n", iface, ctx, ppd);
+
+ *ppd = render_target->dpi_y / 96.0f;
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawGlyphRun(IDWriteTextRenderer *iface, void *ctx,
--
2.1.4
More information about the wine-patches
mailing list